Holy Priest Raiders Crib Sheet for 4.1

This is a lot more subjective than my paladin crib sheet.  Ultimately for dps there is an optimum way of doing things that produces the most dps.  If you don’t follow that, you might do less dps.  A few people will manage high dps without following the norm, but not many.

Healing is different.   The best healer is the one who manages to heal their assignment and help out a bit elsewhere if needed.  Throughput and mana management and all the other things you can consider about a healer are all dependent on the healing assignment and completing that assignment successfully is the measure of a good healer.

With those disclaimers, below is what I am doing as a Holy Priest.  If you are new to Holy Priesting you could do worse than copy what I am doing.  But depending on who you are healing with, what you are healing and your own style, you will want to make changes.  The below should get you started.  I’ve tried to note where I’ve gone against the Elitist Jerks advice so you can make a decision.  You could also use EJ as your starting point but their guide is a lot longer than mine.

Specs and Glyphs

  • 6/31/4
  • There are some talents which different people tend to change: Spirit of Redemption, Desperate Prayer, Rapid Renewal and to a lesser extent Darkness and Body and Soul.  Body and Soul is less useful if you are raiding with a Disc Priest.
  • The only utterly pointless talent in the Holy tree is State of Mind and its only been pointless since 4.1.
  • Use Prime Glyph of Renewal and Prime Glyph of Prayer of Healing.  There are probably another three valid choice for the third spot: Prime Glyph of Flash Heal, Prime Glyph of Lightwell and Prime Glyph of Power Word: Shield.  I chose the latter as it gives me a nice insta heal which works well with how I use the spell and with Body and Soul.  You may want to use the Prime Glyph of Guardian Spirit in certain situations.  I’ve not found one yet but I’ve also not done any heroic raiding.
  • Use Major Glyph of Circle of Healing and Major Glyph of Prayer of Mending. The others are situational but for general use at the moment I would take Major Glyph of Mass Dispel.
  • Minor Glyphs aren’t game changers but Minor Glyph of Fading is nice, as is Minor Glyph of Levitate and Minor Glyph of Shackle Undead.  Minor Glyph of Shadowfiend can still be nice too – though the Shadowfiend takes less AoE damage there are still some times when it can be one-shotted.

Abilities: Heals

  • Heal is your basic heal.  All other heals should be used only when Heal is inadequate for some reason.  That will be a lot of the time but it helps to think of other spells in reference to Heal.
  • Greater Heal takes as long as Heal to cast, heals for considerably more and costs more mana.  Its less efficient than Heal, but not particularly inefficient as long as the whole heal is needed.
  • Flash Heal is faster than Heal and heals for more, but costs a lot of mana.  Its inefficient but you will need to use it.
  • Binding Heal heals for nearly as much as Flash Heal and costs the same, but heals you too.  Bargin.
  • Prayer of Mending sits on a target and heals them when damage is taken.  Once it heals that target it bounces to another random target.  It can jump up to 5 times.  It will sit on a target for 30 seconds before disappearing if not used.
  • Lightwell is your single most efficient heal.  You can place it before a pull.  Remind your group to use it frequently.  It will not reduce their dps!
  • Prayer of Healing will heal all targets in a group.  Its efficient when you need to heal 3 or more targets.  You need to ensure your raid is set up for you to use this efficiently.  You need all your targets to be in range of each other and to be taking similar damage at similar times.
  • Circle of Healing instantly heals 6 targets.  Its not a mana hog so use it frequently.  Its a smart heal so it will heal the targetted person and then 5 other people in range who need it.  It has a cooldown.
  • A Holy Priest should always be in one or another Chakra state.  There are two healing Chakra states: Serenity and Sanctury.
    • Serenity is for single target healing.  It increases the effectiveness of your direct heals, allows them to refresh Renew and turns your Holy Word spell into Holy Word: Serenity.
    • Sanctury improves the efficiency of your AoE heals and Renew and reduces the cooldown of Circle of Healing.  It turns your Holy Word spell into Holy Word: Sanctury
    • In order to get into a Chakra state you cast Chakra and then use a spell that corresponds to the Chakra state you want to get into.  I normally use PoM or Flash Heal if I change state mid fight and PoM or Heal to set my state prior to starting a fight.
    • Put Holy Word: Chastise on your bar.  This will become one of the other Holy Word spells depending on your Chakra.
  • Holy Word: Serenity is an instant heal that costs very little mana and increases the crit chance of heals on the target for 6 seconds.  Use it often.
  • Holy Word: Sanctury puts a sparkling circle on the ground that heals anyone standing in it.  It is quite expensive mana wise and you should only use it when you know it will hit most of the group/ranged and healers.  There are lots of raid fights where this is very useful.
  • Power Word: Shield prevents damage from being taken rather than healing, though it also heals if you glyph it.  I use this in several ways (these aren’t mutually exclusive).  During a spike of damage on a tank to mitigate some of that spike.  To prevent damage on a squishy raid member.  To protect a raid member on very low health from dying while I cast a heal. And, because I have Body and Soul, to provide a speed boost to a player who is trying to get out of/stay out of bad.
  • Holy Glitter Nova looks pretty.  It heals a bit on up to 5 targets and does some damage to mobs around you.  There are very few actual uses for it but its pretty and you should use it at every opportunity (i.e. when you have lots of mana that you won’t need for anything useful and are bored).
  • Divine Hymn is your big cooldown heal.  It has a long cooldown (8 minutes) but is VERY powerful.

Abilities: Modifiers and Combinations

  • No matter what you are healing use Prayer of Mending on cooldown.
  • If you are tank healing you should do so in the Serenity Chakra state.  Use Heal where possible and Greater Heal when Heal isn’t quite good enough.  Put Renew on the tank.  Use Holy Word: Serenity frequently.  For heavy damage Holy Word: Serenity > Flash Heal > Flash Heal > Greater Heal (which will be faster and cheaper due to Serendipity).
  • If you are raid healing you should do so in the Sanctury Chakra state in most cases.  Use Holy Word: Serenity and Lightwell to keep people stable while you cast other spells.  Use CoH on cooldown and lots of PoH.  If only a couple of people need healing use Heal or Renew – frequent use of Renew requires more mana than Heal.  Use Flash Heal when you need to respond quickly and remember Serendipity also works to speed up and reduce the cost of PoH.
  • Surge of Light makes your next Flash Heal instant and free.  There is no bad here.  Any direct heal makes it proc, as does Smite.
  • Inner Fire increases your spellpower and armor.  Alternatively, you have Inner Will which reduces the cost of instant cast spells and increases your movement speed.  I use Inner Will most of the time.  It helps me save mana and live longer, which are more valuable from a little bit of throughput and mitigation of physical damage.
  • Shadowfiend returns a % of your maximum mana to you.  For personal regen you should combine this with Hymn of Hope as the latter will increase your maximum mana and therefore what you get from Shadowfiend.  However, in other fights you will want to spread your cooldowns and use Shadowfiend early so it will be available again.
  • Fade temporarily reduces you aggro.  Use it when adds are attacking you (standing next to a mage before you hit it is optional).  But remember it is temporary.  If a tank doesn’t get aggro on the mob before it runs out and you keep healing, it’ll be back!

Abilities: Utility

  • Hymn of Hope returns mana to 3 nearby raid members and increases their maximum mana.
  • Guardian Spirit basically stops a player from dying if they die while its active and gives them enough health that you can heal them.  Useful to prevent inevitable deaths of some kind, or for big spikes.  Its a bit buggy.
  • Dispel Magic removes two magical effects from a friendly target and one from an enemy target.  Yes you too can purge.  You need to ensure you can use this quickly as many magical effects do very bad things if you leave them on too long.  There is an addon called Decursive that does just this, but I use Vuhdo to do it.
  • Mass Dispel removes a magical effect from friendly targets in its range.  This saves mana and global cooldowns, but has a cast time.
  • Cure Disease removes a disease from a friendly target.
  • Fear Ward stops a target being feared.
  • Power Word: Fortitude and Shadow Protection add health and shadow immunity.  Make sure they are always up and recast them on a battle rezzed person where possible.
  • Leap of Faith is FABULOUS.  You basically grab someone and pull them towards you.  Useful for getting people out of bad.  Or into the position they are meant to be standing in (thou shalt stand in the middle on phase 1 of Nef as ranged dps).  Or for pulling people back up the lift.  It also adds a speed boost with Body and Soul.
  • Levitate lets someone float safely to the ground.
  • Shackle Undead is fairly effective.  It does tend to break randomly but can be recast.
  • A holy priest can only Mind Control if the target they are controlling can heal as well or better than they can.  There are some mobs in Vortex Pinnacle that allow this.  I’ve not found any others so far.
  • Psychic Scream makes a group of mobs who are very close to you run in fear.  Generally not for use in raids.  It has a short duration and a long cooldown.  It can be used to ease the first few seconds of a trash pull gone wrong or to interrupt Conversion on Cho’gall.  If you are going to use it, glyph it.
  • Mana Burn takes mana from a target … and doesn’t give it to you.  In fact it costs you mana.  Its been a long time since this had a use in raids, but you never know.

Gear

  • Intellect is the best stat.  You will always gain more intellect by going up an ilevel.  However, don’t upgrade Intellect at the cost of too much Spirit.
  • Spirit is important.  You should aim to have Spirit on most if not all of your gear.
  • You should aim for 12.5% Haste raid buffed which will give your Renew an extra tick.  After that you should reforge haste to Spirit or Mastery.
  • Mastery is the stat to stack.
  • Crit is bad.  Reforge it to Spirit, Haste or Mastery (as detailed above).
  • The 2 part set bonus for tier 11 is pointless.  The 4 part set bonus is very nice.

Gems and Enhancements

  • Use the Ember Shadowspirit Diamond meta gem.  You can also use the Revitalizing Shadowspirit Diamond, but Ember is generally better.
  • In a red socket use a Brilliant Inferno Ruby (+40 Intellect)
  • In a blue socket I tend to use Purified Demonseye (+20 Intellect/+20 Spirit) If the socket bonus is poor you could use Brilliant Inferno Ruby, but a little extra Spirit doesn’t hurt.
  • In a yellow socket I tend to use Reckless Ember Topaz (+20 Intellect/+20 Haste) or Artful Ember Topaz (+20 Intellect/+20 Mastery).  Again depending on the socket bonus you could use a Brilliant Inferno Ruby.  You need at least two yellow gems to activate your meta so use two of these somewhere.
  • Unless you have a profession that provides a better enchant, enchants and enhancements are:
    • Head: Arcanum of Hyjal (Guardian’s of Hyjal – Revered)
    • Shoulder: Greater Inscription of the Charged Lodestone (Therazane – Exalted)
    • Chest: Enchant Chest – Peerless Stats (+20 stats) or Exceptional Spirit (+40 Spirit)
    • Wrist: Enchant Bracer – Speed (+50 Haste), Exceptional Spirit (+50 Spirit) or Mighty Intellect (+50 Intellect)
    • Hands: Enchant Gloves – Mastery (+50 Mastery) or Haste (+50 Haste)
    • Waist: Ebonsteel Belt Buckle (Made by BS, BoE)
    • Legs: Powerful Ghostly Spellthread (Made by Tailor, BoE)
    • Feet: Enchant Boots – Haste (+50 Haste) or Mastery (+50 Mastery)
    • Weapon: Enchant Weapon – Hurricane (Haste), Heartsong (Spirit) or Power Torrent (Intellect) – each procs based on casts.
    • Off-hand (if you have one) Superior Intellect (+40 intellect)
  • Where you have a choice of stats start with any Spirit ones as you are gearing.  Once you have plenty of Spirit from elsewhere you can use Intellect, Haste (up to 12.5% raid buffed) and Mastery in that order of preference.

Retribution Raider’s Crib Sheet for 4.1

As a note the gear sheet has been updated.  I just forgot to post an tell everyone.  I am also working on a Holy Priest version of this.

Specs and Glyphs

  • 7/2/32
  • Use Prime Glyph of Truth, Prime Glyph of Templar’s Verdict and Prime Glyph of Exorcism
  • Use Major Glyph of Ascetic Crusader.  The others are situational but for general use at the moment I would take Major Glyph of Hammer of Wrath and Major Glyph of Rebuke.
  • Minor Glyphs make very little difference.  Choose what you like.

Abilities: DPS

  • A retribution rotation is now somewhere between the old first come first served system and a more set rotation.  At average gear levels your priority is Inquisition (if not currently up) > Crusader Strike > Templar’s Verdict > Hammer of Wrath > Exorcism > Judgement > Holy Wrath > Consecration.
  • For 4 or more targets replace Crusader Strike with Divine Storm.
  • During Zealotry you should cast CS > TV > Filler or CS > Filler > TV.  You might even be casting CS > TV > TV if Divine Purpose procs.
  • At very high gear levels the HoW and Exo are better than TV.
  • If the target is Undead/a Demon then Exo is better than HoW.
  • In practice what this works out at is typically CS > Filler > Filler.  Its a DPS loss to wait for CS to be available and use only one filler.  You cannot stack enough Haste to achieve this at 85.  The only reason to no use CS is if you already have 3 Holy Power.
  • Never use Inquisition or Templar’s Verdict with less than 3 Holy Power.
  • Only use Exorcism with a 2 point Art of War proc unless you are stuck at range.
  • You can only use Hammer of Wrath after the mob is below 20%.
  • Always stand behind the mob if possible.  This means it cannot parry you.  But only if standing behind the mob won’t cause you or your tank to die horribly.

Abilities: Utility

  • Rebuke should be kept somewhere you can hit it fast.  Learn to interrupt – Cataclysm is full of bosses to interrupt.
  • Repentance is an excellent form of CC.  It works against many different mobs and it rarely falls off.  It does break VERY easy and so you should plan its use and keep a Repentanced mob well away from the current target/s.  Don’t be afraid to remind people that any damage breaks it and that you cannot reapply it if it breaks because of the cooldown.
  • You can dispel disease and poison and you should.  I use Vuhdo to allow me to do this quickly without changing target.
  • Whilst your healing is not as powerful as it once was, you should still use it to keep especially yourself and others alive.
  • Lay on Hands is good.  So are bubbles, Hand of Salvation, Hand of Sacrifice, etc.  Learn how to use all your utility in a fight.

Gear

  • Your raiding hit cap is 8% hit (960 or 830 for Drenai).  You should ensure you are always capped.  You need less hit for heroics.
  • Your expertise cap is 26 or 480 rating with the Prime Glyph of Truth (lower for Humans and Dwarves with certain weapons).  You should strive for this.
  • After those stack strength, followed by mastery and crit.  Haste is meh.  All other stats are BAD.
  • To see how your item rates against possible drops check out the Retribution Paladin Gear List.
  • Reforge Haste into hit and expertise in the first instance.  Then look at enchants.  Gem under the circumstances described below.

Gems and Enhancements

  • Use the Reverberating Shadowspirit Diamond meta gem.
  • Use Bold Inferno Ruby +40 strength gems in all slots unless:
    • Use one Etched Demonseye if you are under the hit cap and the socket bonus is the following or greater: 10 Strength, 10 Mastery, 20 Crit, 20 Haste.  Use two for: any strength, 20 Mastery, 30 crit or 30 haste. If you are hit capped there is never a reason to use a blue gem.
    • Use one Skillful Ember Topaz if the socket bonus is the following or greater: 20 strength, 30 mastery, 30 crit.  Use two for 40 strength only.
    • Use one Etched Demonseye and one Skillful Ember Topaz for 20 strength or more.
  • Unless you have a profession that provides a better enchant, or are enchanting for caps, enchants and enhancements are:
    • Head: Arcanum of the Wildhammer/Dragonmaw (Wildhammer/Dragonmaw Clan – Revered)
    • Shoulder: Greater Inscription of the Jagged Stone (Therazane – Exalted)
    • Chest: Enchant Chest – Peerless Stats (+20 stats)
    • Wrist: Enchant Bracer – Major Strength (+50 Strength)
    • Hands: Enchant Gloves – Mighty Strength (+50 Strength)
    • Waist: Ebonsteel Belt Buckle (Made by BS, BoE)
    • Legs: Dragonscale Leg Armor (Made by LW, BoE)
    • Feet: Enchant Boots – Mastery (+50 Mastery) or Enchant Boots – Precision (+50 hit) depending on your hit cap
    • Weapon: Enchant Weapon – Landslide (worth around 490 dps) or Hurricane (230 dps) or Avalanche (200 dps).  Use the one that is worth the mats considering what weapon you have.

4.0.1 Ret paladin action plan

Its been a busy few weeks.  I got my Glory of the ICC Raider (10) last week and we’re working on getting some more drakes.  Lots of questions remain now that we’re facing patch 4.0.1 but heres what I intend to do.  I’ve tried to keep this as short as possible so if I missed things ask away.  Where I say something remains unchanged refer to the 3.3 Raider’s Crib Sheet.  I will reproduce the gear list for 4.0.1 shortly.  It will be in a new pdf format (making it faster to set up and keep up to date, and allowing for a site redesign).

This is not based on my own theorycrafting, but on reading all the information out there and trying to merge it into a plan.

The Basics

  • Paladins have a new resource called ‘Holy Power’ as well as mana.  Holy Power stacks up to three times and several spells, old and new, make use of it.
  • Ret palas have several new abilities you will be able to access.  Importantly, Templar’s Verdict, which is a hard hitting melee attack using Holy Power and Zealotry, which will make Crusader Strike generate more Holy Power for a short time.
  • Massive amounts of the game have changed, as with any patch, so I suggest reading the patch notes and MMO Champion or another new site.

Build
I’m going for 3/2/31.

Three points (the two in Selfless Healer and the one I dropped into Long Arm of the Law) are completely optional and based on personal preference.  Technically, so are the points in Rebuke and Repentance, but those seem more obvious.

My Glyph choices are there too.  I don’t know which Prime Glyphs will be best, but I’m dropping Glyph of Truth (expertise) since I’ll be able to Reforge to the expertise cap.  CS is our major ability so that one is an obvious Prime.  Between the Primes relating to TV, Exorcism and Judgement I just don’t know.  Since you can learn them all and swap them in and out I’ll be getting four Primes and experimenting.

Major Glyphs are all about resources for Ret and should definitely be changed dependent on the circumstances.  I think Ascetic Crusader will always be good, but otherwise it depends – are you cc’ing something, are you using your AoE?  Swap your Majors depending what you need.

Minors are all dull.  I use LoH a lot so I’ve chosen that.  Apart from that I chose the two PvE Seal Minors for cheap Seal switching.

Stats
This is where the theorycrafting gets a bit complex.  Cap hit and expertise.  After this, your strongest stat is Strength.  Then it gets confusing.  Haste is, all other things being equal, a slightly better stat than crit.  However, all other things are not equal and under current conditions latency can make crit the better option (a key part of the effectiveness of haste is the reduction in the CS cooldown – theres no point stacking haste for a 3 second CS when your latency means you only get to use it every 3.3 seconds).  However, Blizzard has made some major changes to spell queueing and latency very late on and the impact of these isn’t clear yet.

For our purposes, assume haste and crit are pretty even.

Mastery is rubbish.

Agility is now bad.  Make sure you change out Agility based items.

You can use Reforging to ensure you make the hit and expertise caps.  You might also want to use gems to ensure you get two blues in there somewhere (hit will be a blue gem) so you can use your Chaotic Skyflare Diamond again.   I plan to keep my Nightmare Tear, drop in a Hit gem and then reforge any excess hit.  Apart from that I won’t touch my stats at this point.  Things will become clearer after a couple of weeks.

Gems & Enchants
I have no intention of regemming beyond getting in CSD.  I think what I was doing before 4.0.1 will still be optimal. If its not, I will regem once its clear its not, not experimentally when 4.0.1 hits.

Enchants should be fine.

Rotation
(This section is already out of date due to buffs since it was written – please read https://morrighan13.wordpress.com/2010/10/22/retribution-in-the-new-world-order-one-week-after-4-0-1/ for the latest version.)

The basic rotation is simple: CS > Filler > CS > Filler > CS > Finisher

Finishers are those abilities using Holy Power:

  • Templar’s Verdict (Single target)
  • Divine Storm (Multi target)

Filler’s (in order) are:

  • Exorcism
  • Judgement
  • Hammer of Wrath
  • Holy Wrath
  • Consecration

Retribution Gear List 3.3. ed. > Hands

Welcome back to the Retribution Gear List.  Its back with a new format!  You can find the consolidated 3.3 gear list here.  There are new stats for 3.3 based on a revised Redcape Spreadsheet.

Rank Hands Source ilevel Score Hit score
1 Fleshrending Gauntlets (Heroic) Festergut 25 (Heroic) 277 547.26 547.26
2 Fleshrending Gauntlets Festergut 25 264 489.49 489.49
3 Gatecrasher’s Gauntlets 60 Emblems of Frost 264 475.64 475.64
4 Gloves of Bitter Reprisal (H) Anub’arak 25 (Heroic) 258 453.32 453.32
5 Sanctified Lightsworn Gauntlets (Heroic) Tier 10.3 token 277 445.08 628.76
6 Festering Fingerguards (Heroic) Festergut 10 (Heroic) 264 420.6 599.8
7 Sanctified Lightsworn Gauntlets Tier 10.2 token 264 396.76 558.04
8 Throatrender Handguards (Heroic) Queen Lanathel 10 (Heroic) 264 395.64 574.84
9 Gloves of Bitter Reprisal Anub’arak 25 245 386.95 386.95
10 Turalyon’s/Liadrin’s Gauntlets of Triumph (Heroic) Tier 9.3 trophy 258 377.84 530.16
11 Festering Fingerguards Festergut 10 251 377.04 536.08
12 Gauntlets of Rising Anger (H) Northrend Beasts 10 (Heroic) 245 365.92 466.72
13 Lightsworn Gauntlets 60 Emblems of Frost 251 355.72 496.84
14 Throatrender Handguards Queen Lanathel 10 251 355.59 514.63
15 Conqueror’s Aegis Gauntlets Emalon the Storm Watcher 25/Mimiron 25 226 348.72 348.72

Also of note:

17 Weeping Gauntlets Brohnjahm (Heroic) 232 334.22 334.22
22 Turalyon’s/Liadrin’s Gauntlets of Conquest 30 Emblems of Triumph 232 302.16 418.64
23 Plated Grips of Korth’azz ICC trash 5 219 296.86 296.86

Commentary

Heres another case where you have to look at the hit score.  The tier 10 gloves are the only tier piece with hit on them and are in fact very good once you account for that.  I would recommend going for these.  Also remember that hands can be obtained from Vault of Archavon and make sure to run there each week.  Hands are also amongst the cheaper pieces of both tier 9 and tier 10 for non-raiders.

Retribution Gear List 3.3 ed. > Wrists

Welcome back to the Retribution Gear List.  Its back with a new format!  You can find the consolidated 3.3 gear list here.  There are new stats for 3.3 based on a revised Redcape Spreadsheet.

Rank Wrists Source ilevel Score Hit score
1 Boneshatter Armplates (H) Northrend Beasts 25 (Heroic) 258 361.28 361.28
2 Taiga Bindings (Heroic) Valithra 10 (Heroic) 264 357.92 357.92
3 Polar Bear Claw Bracers (Heroic) Gunship 25 (Heroic) 277 340 474.4
4 Taiga Bindings Valithra 10 251 317.97 317.97
5 Boneshatter Armplates Northrend Beasts 25 245 305.44 305.44
6 Polar Bear Claw Bracers Gunship 25 264 304.2 420.68
7 Titanium Spikeguards Blacksmithing 245 291.14 291.14
8 Armbands of Bedlam Mimiron 25 (Heroic) 239 289.44 289.44
9 Armguards of the Nether Lord (H) Jaraxus 10 (Heroic) 245 287.58 287.58
10 Bitter Cold Armguards Hodir 10 (Heroic) 226 248.98 248.98
11 Armguards of the Nether Lord Jaraxus 10 232 241.08 241.08

Also of note:

13 Wristbands of the Sentinel Huntress 60 Emblems of Valor 213 225.28 225.28
14 Vambraces of Unholy Command The Black Knight (Heroic) 219 211.46 211.46
15 Malykriss Vambraces Garfrost (Heroic) 232 207.24 308.04

Commentary

Wrists are again a bit of a sore point. After a rash of good options in 3.2, I’m very disappointed with the 3.3. options.  The Polar Claw Bracers are my personal choice – coming from a relatively easy boss they should be accessible to most raiders (the first four ICC 25 bosses are considered puggable on my server).  I am choosing to go with the hit option here, as the others are a bit lacklustre.

Pre-raid I recommend finding someone to craft you a set of Titanium Spikeguards.  The mats are relatively cheap.

Retribution Gear List 3.3 ed. > Chest

Welcome back to the Retribution Gear List.  Its back with a new format!  You can find the consolidated 3.3 gear list here.  There are new stats for 3.3 based on a revised Redcape Spreadsheet.

Rank Chest Source ilevel Score Hit score
1 Sanctified Lightsworn Battleplate (Heroic) Tier 10.3 token 277 728.14 728.14
2 Blade-Scored Carapace (Heroic) Saurfang 10 (Heroic) 264 673.56 673.56
3 Sanctified Lightsworn Battleplate Tier 10.2 token 264 648.24 648.24
4 Castle Breaker’s Battleplate 95 Emblems of Frost 264 647.52 647.52
5 Gendarme’s Cuirass (Heroic) Marrowgar 25 (Heroic) 277 632.04 869.48
6 Blade-Scored Carapace Saurfang 10 251 604.2 604.2
7 Turalyon’s/Liadrin’s Battleplate of Triumph (Heroic) Tier 9.3 trophy 258 592.86 592.86
8 Lightsworn Battleplate 95 Emblems of Frost 251 578.88 578.88
9 Gendarme’s Cuirass Marrowgar 25 264 566.84 772.92
10 Chestplate of the Frostborn Hero (H) Faction Champions 25 (Heroic) 258 551.82 744.46
11 Titanium Razorplate Blacksmithing 245 547.66 547.66
12 Turalyon’s/Liadrin’s Battleplate of Triumph Tier 9.2 trophy + 75 Emblems of Triumph 245 529.98 529.98
13 Turalyon’s/Liadrin’s Battleplate of Conquest 50 Emblems of Triumph 232 473.16 473.16
14 Steelbreaker’s Embrace Iron Council 25 226 466.28 466.28
15 Chestplate of the Frostborn Hero Faction Champions 25 245 459.66 625.42

Also of note:

16 Frost Wyrm Ribcage Tyranus (Heroic) 232 454.62 454.62
25 Lost Reliquary Chestguard Devourer 219 323.4 489.16
26 Breastplate of the Imperial Joust Confessor/Eadric 200 309.4 416.92

Commentary

For me this will be where I use a non-set item.  Despite the Armor Pen on the Castle-Breaker’s Battleplate its still a good option for 10 man raiders (I have a scoring system and it includes a value for ArP – where that value is good, its good – I’m not going to refuse to use ArP just for fun).  Hopefully I will replace this with the Heroic version of the Blade Scored Carapace I am currently using.  I thought, for a long time, about the Gendarme’s Cuirass which is very easy to obtain with a lot of hit, but I could not find good items to replace some of the other hit pieces I had chosen.

Pre-raid I would tend towards using this slot for a set item, as the 75 badge head is a good alternative to a set piece.  There is a crafted chest at the previous tier, but again it is ArP based and this time there is a better alternative available.

Retribution Raider’s Crib Sheet for 3.3

Cross posted on Big Hit Box on 17 January 2010

Updated for patch 3.3:

Specs and Glyphs

  • 5/9/57
  • Use Major Glyph of Judgement and Major Glyph of Consecration.
  • Use Minor Glyph of Sense Undead, Minor Glyph of Lay on Hands, Minor Glyph of Blessing of Might.
  • For your last Major slot use Glyph of Seal of Vengeance if you are NOT expertise capped from gear.  If you ARE expertise capped from gear use Seal of Exorcism.

Abilities: DPS

  • Your ‘rotation is FCFS or First Come First Served.  Hit the best of the abilities that is available to you at any given time.
  • Priority order without 2P t9 set bonus from best to worst: HoW, CS, Judgment, DS, Cons., Exorcism, Holy Wrath.
  • Priority order with 2P t9 set bonus from best to worst: Judgment, HoW, CS, DS, Cons., Exorcism, Holy Wrath.
  • Priority order with 2P t9 and 2P t10 set bonus from best to worst: Judgement, DS, HoW, CS, Cons., Exorcism, Holy Wrath.
  • Priority order with 4P t10 set bonus from best to worst: DS, CS, Judgement, HoW, Cons., Exorcism, Holy Wrath.
  • Only use Exorcism with a 2 point Art of War proc.
  • You can only use Holy Wrath on Undead.
  • You can only use Hammer of Wrath after the mob is below 20%.
  • Always stand behind the mob if possible.  This means it cannot parry you.  But only if standing behind the mob won’t cause you or your tank to die horribly.

Abilities: Utility

  • You can dispel magic, disease and poison and you should.  I use Vuhdo to allow me to do this quickly without changing target.
  • Spare CDs and Art of War procs can be used for Flash Heal.  So can non-spare ones.  You can’t dps if you die.
  • Use your Sacred Shield to reduce the damage you take.
  • Lay on hands is good.  So are bubbles, Hand of Salvation, Hand of Sacrifice, Repentance, etc.  Learn how to use all your utility in a fight.

Gear

  • Your hit cap is 8% hit (263 or 230 for Drenai).  You should ensure you are always capped.
  • Your expertise cap is 26 or 214 rating (lower for Humans and Dwarves with certain weapons).  You should strive for this.
  • After those stack strength, followed by critHaste and  Armor Pen are meh – don’t stack them but don’t avoid them.  The same is true of Agility and Attack Power.  Spellpower and Intellect are bad.
  • To see how your item rates against possible drops check out the Retribution Paladin Gear List for 3.3.

Gems and Enhancements

  • Use the Relentless Earthsiege Diamond meta gem.
  • Use one Nightmare Tear +10 stats gem to activate it (this gem is prismatic and so counts as 1 red, yellow and blue).
  • Use any hit/expertise gems to help you reach the cap.
  • Use Bold Cardinal Ruby +20 strength gems in all slots, unless you have a yellow gem slot that will give you a +6 strength socket bonus or more.  Then use an Inscribed Ametrine +10 strength/+10 crit.
  • Unless you have a profession that provides a better enchant, or are enchanting for caps, enchants and enhancements are:
    • Head: Arcanum of Torment (Knights of the Ebon Blade – Revered)
    • Shoulder: Greater Inscription of the Axe (Sons of Hodir – Exalted)
    • Chest: Enchant Chest – Powerful Stats (+10 stats)
    • Wrist: Enchant Bracer – Greater Assault (+50 AP)
    • Hands: Enchant Gloves – Crusher (+44 AP)
    • Waist: Eternal Belt Buckle (Made by BS, BoE)
    • Legs: Icescale Leg Armor (Made by LW, BoE)
    • Feet: Enchant Boots – Greater Assualt (+32 AP)
    • Weapon: Enchant Weapon – Beserking

Retribution Gear List 3.3. ed. > Neck

You can find the consolidated 3.3 gear list here.  There are new stats for 3.3 based on a revised Redcape Spreadsheet.

Neck

Rank Neck Source ilevel Score Hit score
1 Lana’thel’s Chain of Flgellation (Heroic) Lanathel 25 (Heroic) 277 420.68
2 Infected Choker (Heroic) Putricide 10 (Heroic) 264 377.08
3 Sindragosa’s Cruel Claw (Heroic) Sindragosa 25 (Heroic) 277 372.86
4 Collar of Haughty Disdain (Heroic) Queen Lanathel 10 (Heroic) 264 357.97
5 Lana’thel’s Chain of Flgellation Lanathel 25 264 354.65
6 Rimetooth Pendant (Heroic) Sindragosa 10 (Heroic) 264 344.22
7 Ahn’kahar Onyx Neckguard (Heroic) Deathwhisper 25 (Heroic) 277 340 474.4
8 Infected Choker Putricide 10 251 335.84
9 Sindragosa’s Cruel Claw Sindragosa 25 264 332.1
10 Charge of the Demon Lord (Heroic) Jaraxxus 25 (Heroic) 258 329.47
11 Collar of Haughty Disdain Queen Lanathel 10 251 319.07
12

13

Wodin’s Lucky Necklace

Ahn’kahar Onyx Neckguard

ICC trash 25

Deathwhisper 25

264

264

306.54

304.2

391.66

420.68

14 Collar of Ceaseless Torment (Heroic) Northrend Beasts 10 (Heroic) 245 299.02
15 Rimetooth Pendant Sindragosa 10 251 298.35
16 Precious’s Putrid Collar (Heroic) Festergut 10 (Heroic) 264 294.51 433.39
17 The Executioner’s Malice (Heroic) Twin Valkyrs 25 (Heroic) 258 288.48 398.24
18 Pendulum of Infinity General Vezax 25 (Heroic) 239 280.65
19 Charge of the Demon Lord Jaraxxus 25 245 275.52
20 Precious’s Putrid Collar Festergut 10 251 262.51 385.71

Also of note:

22 Barbed Ymirheim Choker Garfrost (Heroic) 232 250.55
23 Favour of the Dragon Queen Sapphiron 25 + Malygos 25 226 250.17
24 Collar of Ceaseless Torment Northrend Beasts 10 232 242.37
29 Sparkling Onyxia Tooth Pendant Onyxia Quest Reward 245 223 330.52
30 Ancient Pendant of Arathor Confessor/Eadric (Heroic) 219 221.75
31 Painfully Sharp Choker Tyranus 219 216.42
42 Spiked Battleguard Choker 16 Emblems of Conquest 226 174.36 275.16

Commentary:

There are lots of necks available at this time.  Although strength based necks are generally best in slot, you should always consider non-strength based ones.  Especially at intermediate levels and especially when juggling the hit cap.

Lana’thel’s Chain of Flagellation is a good option from 25 man, as is the Infected Choker from 10 man (though its expertise based, so you need to think about this in terms of your expertise cap.  The Ahn’kahar Onyx Neckguard and Wodin’s Lucky Necklace provide solid hit based options.  Wodin’s Lucky Necklace can drop from both 10 and 25 man trash (I’ve seen it) and can drop from the weekly quest reward bag in ICC.

If you don’t raid, the Barbed Ymirheim Choker is available from Heroic Pit of Saron, or the Painfully Sharp Choker from Normal Pit of Saron.  To help you reach the hit cap, the Spiked Battleguard Choker is still worth considering.

Updated 24 February 2010.

Retribution Paladin Gear List 3.3 ed. > Head

You can find the consolidated 3.3 gear list here.  There are new stats for 3.3 based on a revised Redcape Spreadsheet.

Head

Rank Head Source ilevel Score Hit score
1 Sanctified Lightsworn Helmet (Heroic) Tier 10.3 token 277 845.20
2 Sanctified Lightsworn Helmet Tier 10.2 token 264 765.30
3 Landsoul’s Horned Greathelm (Heroic) Blood Princes 25 (Heroic) 277 733.90 971.34
4 Deathspeaker Zealot’s Helm (Heroic) Deathwhisper 10 (Heroic) 264 733.25
5 Turalyon’s/Liadrin’s Helm of Triumph (Heroic) Tier 9.3 trophy 258 729.60
6 Lightsworn Helmet 95 Emblems of Frost 251 695.94
7 Deathspeaker Zealot’s Helm Deathwhisper 10 251 691.46
8 Judgement Hood Onyxia 25 245 678.62
9 Faceplate of the Silver Champion (Heroic) Faction Champions 10 (Heroic) 245 678.16
10 Landsoul’s Horned Greathelm Blood Princes 25 264 668.70 874.78
11 Turalyon’s/Liadrin’s Helm of Triumph Tier 9.2 trophy + 75 Emblems of Triumph 245 664.32
12 Helm of Thunderous Rampage 75 Emblems of Triumph 245 647.04
13 Judgement Helm Onyxia 10 232 621.34
14 Faceplate of the Silver Champion Faction Champions 10 232 619.34
15 Turalyon’s/Liadrin’s Helm of Conquest 50 Emblems of Triumph 232 605.50

Also of note:

22 Helm of the Violent Fray The Black Knight 200 506.50
23 Skeleton Lord’s Cranium Tyranus 219 505.74 649.10

Commentary:

For those raiding 10 or 25 man content, the tier head is an excellent option here and a good place to spend 95 badges.  In 25 man Landsoul’s Horned Greathelm is worth a look for the hit.  It scores well even before considering the hit and could be a useful way of reaching the cap, which is a little harder in 3.3 as there is less hit available on tier gear.

For non-raiders I would recommend the Helm of Thunderous Rampage and that the head is your non-set piece of choice.

When you first find yourself venturing into dungeons, there are two reasonable heads in the ‘also of note’ section which drop from Normal instances.

Updated 24 February 2010.

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