Morrighan’s Siege of Wyrmrest Temple LFR Crib Sheet

Covering LFR difficulty only.  I will add links to MMO Champion’s boss pages (Learn to Raid vids, Encounter Journal entries and loot tables) as well as the well written tactics at Icy Veins for people doing normal/heroic raiding.

There are four bosses in the Siege of Wymrest Temple.

Morchock [MMO Champion | Icy Veins]

  • 2 tanks who should always be the closest to the boss to take the double Stomp damage.
  • The raid should stand behind the boss at maximum melee range to share Stomp damage.
  • 7 ranged/healers should move to each red crystal as it spawns and sit right on top of it until it explodes. Closer = less damage.  While this isn’t vital, if your health is low it might kill you.
  • Every so often he will pull you all towards him and cast The Earth Consumes you which spawns some spikes (don’t get hit as these spawn as they do damage).  Hide behind them.
  • Hide from the black blood in the safe spots behind the spikes.  Once the blood has spawned you can move to dps him if you have a safe spot available.  The blood will kill you even on LFR.
  • He enrages at 20%.

Warlord Zon’ozz [ MMO Champion | Icy Veins]

  • 1 tank should fact him away from the raid.
  • Melee should hug behind the boss.  Ranged should stand further back and behind him.
  • Dispel Disrupting Shadows immediately.
  • Every so often a void spawns.  It can be bounced between players, making it grow larger.  A small group, including a healer, should do this.  It can be safely ignored, but more bounces will speed up the fight by making the boss take more damage during the burn phase.
  • Once it hits the boss, hug.  He will do lots of AoE damage.  Pop cooldowns and burn.
  • Repeat until dead.

Yor’sahj the Unsleeping [MMO Champion | Icy Veins]

  • 1 tank.
  • Its all about the oozes here.  There are 6 possible different coloured oozes and he will spawn 3 every so often.  You can kill one of them.  The other 2 will merge with the boss and give him certain abilities.  Its all about the combinations.
  • The oozes do the following:
    • Purple means every 5 heals on a target cause the target to explode and take damage.  Use big heals and avoid AoE heals. Better just to kill it.
    • Green causes the raid to be digested and does minor damage.  There is no splash damage in LFR so hug.  This is almost harmless in LFR.
    • Yellow increases attack speed and adds an AoE component to Void Bolt.  Hug.
    • Black spawns add that cast spells on players.  Hug and AoE.
    • Red damages 3/8 people at random.  Hug.
    • Blue causes a mana void to appear and suck mana from every ranged caster.  Kill it and the mana comes back to those nearby.  It only steals mana once.
  • In LFR mode I personally would kill Purple > Yellow > Red > Black.  Again, Green is completely harmless!!!!!!  If you can’t manage to AoE the adds, then killing Black before red might be a good idea.
  • You can hug for every ooze combination.  Only Blue requires you to move (to dps the mana void).

Hagara the Storm Binder [MMO Champion | Icy Veins]

  • This is a 3 phase fight.  There is a ‘main phase’ and then 2 other ‘special phases’ – an Ice Phase and a Lightning Phase.  During special phases she is immune to all damage.
  • Focused Assault does a lot of damage to the 1 tank so be ready with extra healing.  She doesn’t move while channeling it so move back away from her.  Move towards the edge so by the time a special phase comes, you are on the edge.
  • In the main phase hug up.  Dispell Shattered Ice and have a ranged ‘tank’ Ice Lance.
  • Ice Phase:
    • She covers most of the platform in a big bubble.  Get out of it and hug at a Binding Crystal.  Stay there until the walls have spawned.
    • She casts four walls of icy spikes that rotate clockwise around the platform.  Group and move around between them, paying attention at all times.
    • Binding Crystals appear that you need to dps while running round and round.  Destroy all four to end the phase and go back to normal.  Don’t risk getting hit by a wall to do more damage.
  • Lightning Phase:
    • Kill adds near one of the Lightning Conductors so it overloads.  It will cause someone to be Electrocuted.
    • Create a chain of people to spread Lightning between Lightning Conductors to overload them.  Some healing is needed here.
  • Repeat Main > Special > Main > Other Special until dead.

 

Morrighan’s Siege of Wyrmrest Temple Crib Sheet

Yes, thats right – they’re back.  These cover LFR and normal difficulty only.  Its as short as I can make it and contains all the relevent information, but not the extreme detail.  I will add links to MMO Champion’s boss pages (Learn to Raid vids, Encounter Journal entries and loot tables) as well as the well written tactics at Icy Veins.

Please note updates will be listed at the bottom of the guide along with the date of the update.

There are four bosses in the Siege of Wymrest Temple.

Morchock [MMO Champion | Icy Veins]

  • 2 tanks who should always be the closest to the boss to take the double Stomp damage.
  • The raid should stand behind the boss at maximum melee range to share Stomp damage.
  • 3 (10 man) or 7 (25 man) ranged should move to each red crystal as it spawns and sit right on top of it until it explodes. Closer = less damage.  Assign a group to do this including healers.
  • Every so often he will pull you all towards him and cast The Earth Consumes you which spawns some spikes (don’t get hit as these spawn as they do damage).  Hide behind them.
  • Hide from the black blood in the safe spots behind the spikes.  Once the blood has spawned you can move to dps him if you have a safe spot available.
  • He enrages at 20%.

Warlord Zon’ozz [ MMO Champion | Icy Veins]

  • 1 tank should ensure he’s facing the raid when the Void spawns, but not during any Psychic Drain (i.e. turn him a lot).  Turn him away once it has spawned.
  • Melee should hug behind the boss.  Ranged should stand further back towards the edge of the pool.  Split healers between these groups.
  • Dispel Disrupting Shadows freely unless the Void is up, then do it carefully to avoid killing anyone.
  • Every so often a void spawns.  It will hit players and then travel back in the opposite direction.  You want to bounce it about 5 times between the ranged and melee groups.  After that, let it hit Zon’ozz.  It will stun him, remove Focused Anger stacks and increase his damage taken during phase 2 5% for every bounce you managed.  Don’t ever let it hit the edge of the room.   In LFR difficulty it will automatically hit Zon’ozz after its been bounced enough times.
  • Once it hits the boss, hug.  He will do lots of AoE damage.  Pop cooldowns and burn.
  • Repeat until dead.

Yor’sahj the Unsleeping [MMO Champion | Icy Veins]

  • He does a stacking dot to his main target called Void Bolt.  You want 2 tanks to swap back and forth.
  • Apart from that its all about the oozes here.  There are 6 possible different coloured oozes and he will spawn 3 every so often.  You can kill one of them.  The other 2 will merge with the boss and give him certain abilities.  Its all about the combinations.
  • The oozes do the following:
    • Purple means every 5 heals on a target cause the target to explode and take damage.  Use big heals and avoid AoE heals. Best to assign healers per group to avoid double heals.
    • Green causes the raid to be digested. Spread out at least 4 yards. Less dangerous in LFR.
    • Yellow increases attack speed and adds an AoE component to Void Bolt.  Hug.
    • Black spawns add that cast spells on players.  Hug and AoE.
    • Red damages 3/8 people at random.  Hug.
    • Blue causes a mana void to appear and suck mana from every ranged caster.  Kill it and the mana comes back to those nearby.  It only steals mana once.
  • In normal modes Green > Yellow > Purple is your kill order.
  • In LFR mode Yellow > Purple > Black is your kill order.
  • Hug unless you have Green (spread 4 yards) or Blue on Normal (get close to the Mana Void then).

Hagara the Storm Binder [MMO Champion | Icy Veins]

  • This is a 3 phase fight.  There is a ‘main phase’ and then 2 other ‘special phases’ – an Ice Phase and a Lightning Phase.  During special phases she is immune to all damage.
  • Focused Assault does a lot of damage to the 1 tank so be ready with extra healing.  She doesn’t move while channeling it so run through her and stand the other side.
  • In the main phase hug up.  Dispell Shattered Ice and have a ranged ‘tank’ Ice Lance.  Set a spot for Ice Tombs and hug to AoE them down (these are not in LFR, they do not chain and do no splash damage).
  • Ice Phase:
    • She covers most of the platform in a big bubble.  Get out of it but stay as close as possible.
    • She casts four walls of icy spikes that rotate clockwise around the platform.  Group and move around between them, paying attention at all times.
    • In normal (not LFR) she drops icicles (stay out of the marks on the ground).
    • Binding Crystals appear that you need to dps while running round and round.  Destroy all four to end the phase and go back to normal.
  • Lightning Phase:
    • Kill adds near one of the Lightning Conductors so it overloads.  It will cause someone to be Electrocuted.
    • Create a chain between the Electrocuted person and other Lightning Conductors to overload them.
    • Lightning Storm randomly hits people and does a stacking debuff that makes it do more damage.  Remove the debuff once it starts getting high if you can (i.e. bubbles, CoS, etc.)
  • Repeat Main > Special > Main > Other Special until dead.

Minor updates to Morchock and Zon’ozz 5/12/11.
Updated ooze kill order on Yor’sahj 7/12/11.

Why PuG RL need to learn to read

So when Blizzard put VP back onto the t11 raids it was both a good and a bad thing.  On our Wednesday for fun t11 clear I often now take my main, Akandra.  Post-nerf you can easily two-man heal all of t11 apart from Conclave and Nefarian (simply because of range issues).  And maybe Al’akir.  But since we always make a mess of him I have no idea on that one.

Monday night rolls around and I am VP capped on Akandra.  So I decide to try and farm some VP on Enalla.  I do this just as we win Tol Barad which leads to … Baradin Hold and WarriorIdiotRL.  Hes asking for people for a class run.  I whisper the following line:

/whisper WarriorIdiotRL feral cat ilevel 363

I get an invite.  I then check to make sure I have whispered CAT and not BEAR.  Just in case.  I see my whisper, it clearly says CAT.  Thats CAT spelt C-A-T not B-E-A-R.  Which is why I am confused when, after we wipe, I get told I am one of the tanks.

Can’t I just go bear anyway?  Of course not – I’m not crit immune!  I actually wonder if he did read cat and decided to see if he could bully me into tanking.  I don’t have a tanking spec or gear set so that kinda failed.

Just as I left that group, my husband says theres a melee spot in Throne of the Four Winds.  It couldn’t be worse right?  We should at least down Conclave right?

Wrong.

HunterIdiotRL doesn’t actually know the tactics.  Hes got 3 healers, 2 tanks (after people explained to him he needed 2 and not 1) marked in the group.  So he hands the raid over to my husband who starts organising people.  Theres a little confusion as people do have different tactics for Conclave.  Some put dps on Nezir, some only dps him during the special abilities phase.  All of those tactics work but you need to pick one.

What doesn’t work is when one of the healers says ‘I’m Ret’.

How to RL PuGs

  1. Learn to read your whispers properly.
  2. When you are putting a group together, even a class run, spec matters more than class.  Don’t just see orange and think bear or see pink and think healer.  Check you have the right spec before you invite.  If they don’t say their spec, check it with them.  Then feel free to check again.  A line like ‘have you tanked this before Enalla?’ would have been a subtle way of checking he had the right spec.  Ask the healers ‘HealerA and HealerB can you sort out between you who is healing what’.
  3. Don’t assume someone will change spec and fill another role just because you want them to.  A cat specced out for dps can’t just go bear.  Even if you are lucky and they are crit immune, they will lack massive amounts of avoidance.  Feral cats are also likely to have high Haste, which does nothing for bears.  Expecting a ret to heal is even worse.  Its an entirely different set of gear.
  4. Read the tactics before you start putting a group together.  You will be expected to direct people and you won’t always get people like myself or my husband in your group who know the fight well enough from all angles to explain it.  A RL needs to know not just their own assignment, but everyone elses too. 

LFD: Guild vs PuG

So today we woke up to this gem:

In patch 4.1 we’ll be introducing Dungeon Finder: Call to Arms, a new system intended to lower queue times. Call to Arms will automatically detect which class role is currently the least represented in the queue, and offer them additional rewards for entering the Dungeon Finder queue and completing a random level-85 Heroic dungeon.

Any time the Dungeon Finder queue is longer than a few minutes for level-85 Heroics, the Call to Arms system kicks in and determines which role is the least represented. In the case of tanking being the least represented role, the “Call to Arms: Tanks” icon will display in the Dungeon Finder UI menu where class roles are selected, and will also display on the UI when the queue pops and you are selected to enter a dungeon. Regardless of your role, you’ll always be able to see which role currently has been Called to Arms, if any.

Call to Arms is meant to lower wait times by offering additional rewards for queuing as the currently least represented role. To be eligible for the additional rewards you must solo queue for a random level-85 Heroic in the role that is currently being Called to Arms, and complete the dungeon by killing the final boss. Every time you hit these requirements (there is no daily limit) you’ll receive a goodie bag that will contain some gold, a chance at a rare gem, a chance at a flask/elixir (determined by spec), a good chance of receiving a non-combat pet (including cross faction pets), and a very rare chance at receiving a mount. The pets offered come from a wide variety of sources, and include companions like the Razzashi Hatchling, Cockatiel, and Tiny Sporebat, but the mounts are those specifically only available through dungeons (not raids), like the Reins of the Raven Lord from Sethekk Halls, Swift White Hawkstrider from Magister’s Terrace, and Deathcharger’s Reins from Stratholme.

This system is meant to address the unacceptable queue times currently being experienced by those that queue for the DPS role at max level. The long queue times are, of course, caused by a very simple lack of representation in the Dungeon Finder by tanks, and to some extent healers. We don’t feel the tanking and healing roles have any inherent issues that are causing the representation disparity, except that fulfilling them carries more responsibility. Understandably, players prefer to take on that responsibility in more organized situations than what the Dungeon Finder offers, but perhaps we can bribe them a little. While this system gives tanks and healers something extra, the incentive is being provided so that we can help players in the DPS role get into more dungeons, get better gear, and continue progressing.

While the gold, gems, flasks, and elixirs are OK incentives, we knew we needed something more substantial. We had briefly considered Valor Points and epics, but decided that wouldn’t be working toward the goal of helping DPS players progress, and ultimately wouldn’t keep tanks and healers in the Dungeon Finder system for very long. We settled on pets and dungeon-found mounts as they’re cosmetic/achievement items that players tend to try to get on their own, so why not change that up and offer them a chance to get some of those elusive pets and mounts in a way that also helps other players? Even if they don’t get a pet or mount, or get one they already have, the gold and other goodies still feel rewarding enough that it won’t feel like a waste of effort.

We think it’s a pretty solid incentive to get tanks and healers queuing, give max-level players another way to collect the pets and mounts they so desire, and above all, to improve wait times for DPS players sitting in queues. In the case of lower level dungeons, it’s actually not uncommon for DPS to be the least represented role, and so if this new system works out and we’re pleased with the results, we may consider applying this same mechanic to lower level dungeons as well.

Ask yourself the following questions:

  • Would the possibility of pets and mounts cause you to not do a run with your guild (since Call to Arms only works if you solo queue)?
  • Do we think this will see a sudden rush of undergeared and inexperienced tanks and healers trying to cash in on this?
  • If this had been posted on April Fool’s day, would you have thought it was a joke.

My first thought was ‘yes those queue times need to go down’.  But then I realised this was yet ANOTHER way for the LFD to penalise people for running with their guild.  I’m lucky as my guild is mostly full of generous souls who help each other and who like to do guild runs.  But imagine if your not in a guild like Dreamstate?  In fact it may lengthen queues because all the DPS who were in guild runs will now get stuck in the queue too as their tanks and healers will want to queue on their own.

Enough with the complaining – what do Blizzard do about it?
Actually I have a solution!  You need to match this change with a change that rewards people for running with their guild.  Where a guild gets a full five people, they should have a reward too.  You could make it quite minimal.  I would suggest a random player out of the five gets the same bag with the rewards in it.  This should tip the balance back toward all-guild runs and encourage tanks and healers to run more than their minimum number of runs.  Even if you no longer get Valor Points, you still have a chance at the bag.

Disc Priest Education – Get guilds and pugs to take you seriously(addons)

“Your not a good healer, look you’re at the bottom of the healing meters with 1.1k HPS and all the other healers have 3k. You fail”

Every heard that one before? I have. Mostly from a pug’s or a guild’s who has not trained their members to understand Discipline priest healing.

Well do not panic, you are not doing anything wrong. Actually you’re doing your job right. If a disc priest is high in healing and above other healers for HPS, then either the other healers are VERY bad or the disc priest is not shielding. (which is bad times)

Your first way of dealing with the problem of people not knowing or not reading up about Disc priests are to download an addon from www.curse.com called RecountGussedAbsorbed and /w it if someone comments on your healing/lack of healing. You will need to already have Recount addon for this to work. It will make a new page of information on shield/bubble absorbed healing. Alternatively make an account on worldoflogs.com and upload your raid information into that and it will also show your total healing and absorbed healing together.

This is your first line of defense to actually get a guild or group to take you seriously if need be.  Also it will help you to see how well you are doing compared to other healers within the group/raid.

In My next Blog i will be making a post which you can pass onto your guild members to show what we bring to a raid. This will start to educate people who have not come into contact with a pve disc priest before.

I hope this will start to help people who i see post a lot on discpriest.com, saying that guilds wont take them serious and are trying to push them into holy spec.  I guess i am just very lucky that i came into a guild who actually was using disc priests as an offspec so they knew what they where all about and what they contributed to a raid.

Noela Out 😀

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