Trial of the Grand Crusader Linkathon

I’ve done the first four bosses in Trial of the Grand Crusader 10, and I’m now working on Trial of the Grand Crusader 25, but hard modes don’t lend themselves to Crib Sheet style raid guilds.  So, instead of repeating things other people have already written I’m going to provide a set of links.

If someone else has some good links please post them and I’ll add them.  The more the merrier.  I’d like to try and make this a really detailed list.

Northrend Beasts

Lord Jaraxxus

Faction Champions

Twin Valkyr

Anub’arak

Achievement fest, or how a bad night turned good

So last night. Raid invite time comes and where am I? Still on a train. Meetings ran late. I missed the raid. The guild ran ToTC 25.  Realising I was at a loose end I decided to do a few things I wouldn’t normally be able to do on a Wednesday night.

Did you notice the Headless Horseman drops rings?
First I logged onto Arianrhodd to do the Headless Horseman. I had a bonus summon, never having done it before, after having quickly put out the fires in Brill. I went, I summoned, I got the Ring of Ghoulish Glee, I was happy. I now have two epic rings at least! I missed out on the sword, but maybe I’ll try and go back each day and get it and the helm.

The Saviour of Hallows End ACHIEVED!
Bring me the head of … oh wait ACHIEVED!

GNERD inspired PvP
So that being done, I moved on to Morrighan and started looking for some GNERD infused honour kills. I found most of the 50 I needed in WG. It’s the first time I’ve done WG since the limit on the number of people was introduced. Is the lag better? Yes. Is it still awful? Yes. But I got some honour, some quests and most of my kills. Then I hopped into a quick Eye of the Storm. We ran, we took towers, we realized it was going rather well. Then the message came up – Too few players, battleground will close in 2 minutes. But with four towers and a few flag runs, we won in less than 2 minutes. 1600 to 0.

The Perfect Storm ACHIEVED!
Flurry ACHIEVED!

Ulduar Revisited
By then ToTC 25 had finished. The guild was off to Ulduar. The GM was sleepy so he handed over the reins to a fellow officer and went to bed. I replaced him. Wahelen, in his wisdom, decieded to try FL hard mode.

First there was some debate about what FL hard mode was. For some reason a couple of people were convinced it was 3 towers up. This is because they couldn’t see the achievement for four towers, which only appears after you have killed 3 towers. /facepalm

Then we decided to do Dwarfaggeddon. Try one – epic fail. People killed dwarves they shouldn’t kill. We took out the spider bots and the giants our biker brought back and waited a few seconds before we tried again.

Dwarfaggedon (25 man) ACHIEVED!

Then we had a couple of fail tries on FL. The most irritating thing was that it showed up what people cleared didn’t know how to do. Given we had some warning that we might try FL this irritated me. A lot. Added to that someone decided not to die and I died twice just trying to use the teleporter. I was not amused. The tactics for FL are not that hard. People weren’t messing up on Freya’s adds or Mimirons flames. They were failing to understand being launched from a Demolisher! I’m a terrible raid leader because I always expect people to be prepared. If they don’t understand tactics – ask. If they haven’t read the tactics beforehand – why not! I don’t expect to down things fast, I don’t mind wiping. But I feel we should never wipe because of something you could have read on Wowiki.  Action point for all raiders going back to Ulduar hardmodes: go back and reread the Ulduar tactics. Its been a while and the hard modes need you to understand not just the hard mode mechanic, but also the original tactics!

More explanations.

Then the turning point came. Then finally we had a good try. We wiped because the second team launched too soon. And then, on try 4:

Nuked from Orbit (25 Player) ACHIEVED!
Orbit-uary (25 Player) ACHIEVED!

Some people got more than that too!  Credit for this kill goes to a few people. I want to mention Girion, who did awesome amounts of DPS as a Demolisher driver. Also Hitmerules and Cheesygrin who did a great job there. But in particular Wahelen, who remained calm throughout, who had faith we could manage it. Wahelen is unflappable in the face of failure. Hes encouraging, praises gradual progress, explains calmly and does a great job of leading raids.

More dwarf killing
Then we moved on to Razorscale and decided to kill some dwarves. One tank took the guardians, some ranged took their health down to a low enough level. Then she landed and we let her take them out. That’s when the bug became evident. Not everyone got the same number of kills each time. Consequently, by the time he enraged not everyone had the achievement. We came back, screwed up stupidly and while we were all lying dead on the floor he killed another batch of guardians. And all of the rest of us got our achievement.

Iron Dwarf, Medium Rare (25 player) ACHIEVED!

Apart from one. Hitmerules still needed 1 dwarf! So in our kill we carefully selected a victim, got him the achievement, took it down and got the speed kill achievement for the few very new people who didn’t have it. Credit for this one has to go to Elfbabe and Melanai who masterminded it. Elfbabe in particular did a great job telling people when to dps the guardians, when to stop and getting them in place.

It was the most fun we’ve had in Ulduar for AGES. It was great. It follows a 6% try in TotGC 25 Northrend Beasts and having cleared everying in TotGC 10 apart from Anub with two raid groups this week.  It seems after all the changes FH is finally starting to gel and the progress is coming.  The Ulduar achievements maybe are helped by us being OP.  The TotGC ones aren’t so I’m quite pleased with them.

And the icing on the very large chocolate cake – getting to tell the GM that while he slept we managed all these achievements. Its like the time he missed the guilds first Yogg kill because he had to go and rescue someone on a boat. I replaced him then too. Mwhahahahaha!

And just to finish off the night, with yet another Eye of the Storm victory (it was the daily – that’s normally the best chance you have to win anything on my realm as Alliance):

GNERD rage ACHIEVED!

Reported for spam.

Altaholism

So now I’m no longer an officer I have some time to spend on other things.  I’m indulging my Altaholism at the moment.  Trial of the Crusader/Onyxia and the Emblem changes are such that both my alts can raid.

Akandra the Discipline Priest
I did Trial of the Crusader 10 on Akandra the healer.  I can feel the difference healing on her as opposed to being on Morrighan.  Probably because I used to have on Akandra what I now have on Morrighan – that kind of instinctive experience with my class that means when the going gets tough I can pull out all the stops in a split second.  Knowing instantly where my buttons are and what does the things I need.

That being said, no one died from my failure apart from me.

It was a clear, a success and a great deal of fun.  And as some of the blogs I continue to read and my Horde experiences remind me, not everyone has waltzed around and cleared Trial of the Crusader even with their mains.   So I am very please to be able to go with my alts.

Plans for Akandra – Trial of the Crusader 25.  I took my main to our alt run this week as she didn’t get in on the main run.  But hopefully I will this week and then I can bring Akandra to the Friday run.

Enalla the Feral Bear Druid
Now for me its the other way around.  Trial of the Crusader was my nostalgia moment, healing on my priest.  I never did Onyxia at 60.  But my friends Rincmaster, Uvejret and Wahelen were putting together an Onyxia run so I offered the services of my suite of characters.  And knowing me as they do, they let me bring Enalla my feral tank to what I called Enalla’s First Raid (which is especially nice considering Rinc loves to tank so thanks especially to him).

It was a one shot.  I tanked the lady herself.  It was HUGE fun. I loved it.  Special thanks go to Mokelok, Lela and Morningblade for controlling their aggro so well.  Yes I know I need a new weapon.

Plans for Enalla –  Ulduar 10 to start with.  With a new weapon I could also manage Trial of the Crusader 10 most likely.

Arianrhodd the Frost Death Knight
I’m just trying my hardest here to get her some gear.  Without the kind of support that a large and friendly guild like Forgotten Heroes its much harder to gear up.  Right now I am busy upping my weapon skills after the dual wield switch and farming rep, rep and more rep.

I’ve found having this character an incredibly useful experience.  It reminds me of how hard things are still in this game for some players.  It makes me feel even more angry when I see people complain about ‘welfare epics’ and ‘raids are too easy’.

Plans for Arianrhodd – PuGs and lots of em.  Especially in 3.3 with that PuG achievement out there.

Levelling
I am levelling two characters at the moment.  Morrighan the Blood Elf paladin with my husband and his hunter, Hesttia the Drenai shaman on her own with a full set of Heirloom gear.  Both are in their 40s and on the last run up to Outland.  Hesttia will probably have to spend longer in Azeroth, levelling her Engineering.

Plans for the levelling characters – get them both to 80.  I will definitely try some PvP levelling too on Hesttia – probably in the last run up to 58.

In other news …
Morrighan had some tries on Anub’arak on 10 man hard mode last night.  For my first time on the hard mode version it was good, I only noob died once.  We tried with just two healers, but thats not enough.  What we need to down him is 3 good healers, 2 good tanks and 5 dps good enough to ensure we only had one burrow phase.  We had a few problems with crashed login servers, etc. and never quite got enough tries once we had that setup.  But he will die.  Our very first attempt was 9%!!!  And it wasn’t the only one where he went low that night.  Its close.

Trial of the Crusader (Normal 10 and 25) Crib Sheet

This is a new kind of post here.  One thing I notice is that most guides are LONG.  Theres a lot of information in there.  If you’re doing hard modes or heroic versions, you need that information.  But sometimes, you don’t.  Sometimes you’ve just got into this PuG with a mate and you’ve never seen it before and all you need to know is what to hit and how not to die.  This guide is for you.

Links to the WoWwiki posts and the (awesome) Tankspot tactics videos are at the end.  I cannot recommend those videos enough.

Northrend Beasts

Phase 1 – Gormok

  • Tanks hand the boss between them at 2-3 stacks of Impale.  10 man = 2 tanks.  25 man = 2/3 tanks.
  • Ranged dps Snobolds down ASAP.
  • Stay out of the fire.

Phase 2 – Dreadscale and Acidmaw

  • 2 tanks for 2 worms.  Kite the mobile worm out of slime and keep both facing away from the raid.
  • Burn Acidmaw first, using cooldowns.  Dreadscale will do a small enrage then.
  • If you get Paralytic Poison from Acidmaw, run to someone with Burning Bile from Dreadscale (or have them run to you).

Phase 3 – Icehowl

  • 1 tank.
  • Spread out to minimize who takes Arctic Breath (cone attack), especially healers.
  • When he uses Massive Crash, he throws you to the side and stuns you.  He targets one player.  The target and everyone near them needs to run along the walls ASAP (not touching them) so he charges into the wall and is stunned.  He takes extra damage whilst stunned.
  • If he hits a player and enrages, a rogue or hunter can de-enrage him.  Do it fast before he kills your tank.

Demon Lord Jaraxxus

  • 1 tank on the boss, 1 the adds.
  • 1 interrupter to interrupt Fel Fireball stays on the boss at all times.
  • When the Mistress comes all dps take her out.
  • When the volcano comes, ranged dps take out the elementals.
  • Heal the Incinerate Flesh target until the debuff comes off, otherwise they explode and damage everyone.
  • If you get Legion Flame you drop fire every few seconds.  Keep moving and drop flames out of the way.
  • Mages should spell steal Nether Power.

Faction Champions:

  • On 10 man you will have 2 each of Healers, Melee and Casters.  On 25 man you have 3 of each.
  • Kill order is Healers, Melee (especially the rogue), Casters.
  • Healer Kill Order: Shaman, Priest, Druid, Paladin.  Pop cooldowns to kill the first healer and try to cc the others or interrupt their healing.
  • Tanks should control the melee at all times using taunt, cc and aggro abilities. Ranged can be cc’d as much as possible.
  • Use PvP trinkets to break cc on you, but no other PvP gear.

Twin Val’kyrs

  • Divide the raid into 2 groups.  1 clicks on the light portal and dps Darkbane and the other click on the Dark portal and dps Lightbane.  The Twins have a shared health pool.
  • Healers should stand with groups of the opposite colour to intercept orbs.  All players should intercerpt orbs of the same colour before they hit the bosses.
  • 1 tank per boss in the square and near a portal of the opposite colour to the tank.
  • When one Twin casts a Vortex, all players including tanks should IMMEDIATELY change colour to match that Twin.  Once the Vortex is over, change back to what you were.
  • When one Twin casts Twins Pact, all dps should IMMEDIATELY change colour to the opposite of that Twin.  They should then dps down the shield as soon as possible so that this heal can be interrupted.  Once this is done, change back to what you were.

Anub’arak

  • You all fall down!
  • One tank takes the boss.  The other tank/s pick up adds which must be tanked on the ice patches.  One dps should be assigned to shoot down ice patches.
  • In 10 man leave adds until he burrows.  In 25 man ranged dps take out 2 adds and leave the other 2 until he burrows.
  • When he is underground all hug. Anub’arak will chase players and try to spike them, throwing them into the air and doing damage.  A chase can be stopped by kiting him over an ice patch which then disappears.
  • Make sure all the large adds are dead before you tip him over 30%.
  • Once he is over 30% he starts leaching a % of current HP from all players.  Spam heal the tank as he takes large amounts of damage.  Spam heal players with Penetrating Cold.  Everyone else should be kept on around around 5-7k health.  The more health they have, the more is leached to Anub’arak.  Pop cooldowns and burn.

Da Links

Northrend Beasts
Wowiki tactics
Tankspot video
Healing guide from World of Matticus

Demon Lord Jaraxxus
Wowiki tactics
Tankspot video
Healing guide from World of Matticus

Faction Champions
Wowiki tactics
Tankspot video
Healing guide from World of Matticus

Twin Valkyr
Wowiki tactics
Tankspot video
Healing guide from World of Matticus

Anub’arak
Wowiki tactics
Tankspot video

Updated 28 September 2009.

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