Al’Akir Crib Sheet

Welcome to Morrighan’s Crib Sheet Raid Guides. This Crib Sheet is for the 10 man version of Al’Akir, which can be found in the Throne of the Four Winds raid in Uldum. The tactics for 25 man are the same as far as I am aware and simply involve scaling up what is written here. You can find consolidated Crib Sheets on the menu to the right.

  • 1 tank, 3 healers, 6 dps.

Phase 1:

  • Separate into pairs with each pair standing on the repeating large shapes on the platform.  The pairs should line up as follows:
    • 2 dps
    • 1 healer, 1 dps
    • 1 healer, tank
    • 1 healer, 1 dps
    • 2 dps
  • Avoid stuff that will kill you in this order of priority (always apply this priority – don’t avoid the ice only to get stuck in the whirlwinds):
    • Make sure you run through the gap in the wall of whirlwinds that comes around the platform (hint: run at an angle if you were a bit slow in starting).  Note that you will see a hazy version of the wall just before it appears to help you spot it.
    • Move into melee range to stop yourself being knocked off the platform on Wind Blast.
    • Don’t stand on the ice.

Phase 2:

  • Hug the tank.  No more Wind Blast or ice, but the wall of whirlwinds remains.
  • Some small electric spark adds spawn.  You need to kill these to increase the damage Al’Akir takes.  Controlled nuking is needed to keep the debuff up.  Mostly you can just nuke them as they appear in the post-nerf version.

Phase 3:

  • You’re flying.  Mark someone and hug them.  By hug I mean stay on the same level as them.
  • Move progressively down the area as lightning spawns.  You need to plan to give yourself enough room.  Either move in small increments or move down twice, then go to the bottom and start moving up.
  • One player periodically gets Lightning Rod and damages people around them.  That person should move away by going around the boss.  Stay on the same level as the raid and don’t move backwards as if you get too far from the boss you get caught in wind and die.

Nefarian Crib Sheet

Welcome to Morrighan’s Crib Sheet Raid Guides. This Crib Sheet is for the 10 man version of Nefarian, which can be found in the Blackwing Descent raid. The tactics for 25 man are the same as far as I am aware and simply involve scaling up what is written here. You can find consolidated Crib Sheets on the menu to the right.

  • 2 tanks, 3 healers, 5 dps.
  • Every 10% (in all phases) of his health, Nefarian casts Crackle.  Crackle does lots of damage to the whole raid.  Top the raid before and heal up afterwards.  You want to have 2-3 crackles in phase 1 and 1 in phase 2 ideally, but see what works for you.

Phase 1: Nefarian and Onyxia

  • Tank both on opposite sides of the room (if they are too close they will get buffed) with their sides facing the raid, who stand in the middle.
  • Turn Onyxia when her sides start to sparkle.  This means the raid will get tail swiped.
  • Onyxia has to die before her bar reaches full.  Split dps between the targets.
  • Adds will spawn.  These need to be kited until they run out of energy and collapse.  You can use a melee, a mage, a hunter pet, etc. (a tank in 25 man).  Make sure they all die together (this is vital for phase 3).

Phase 2: Pillars

  • Assign pillars before you start.  Each needs 1 interruptor (2 on 25 man), a healer and split the dps.
  • You need to swim up through the lava and jump onto the pillar.  It has a lip so don’t be too close.
  • Interrupt Blast Nova every time.
  • This phase lasts until all the adds are dead or 3 minutes passes.
  • Shadowflame Barrage does lots of damage and this is very healing intensive.

Phase 3: Nefarian

  • Tank Nefarian in the middle of the room.  The raid should hug at his side.  Don’t let him breathe on adds, so turn away from the kiter.
  • One tank should kite the adds.  Nefarian will cast Shadowblaze (purple fire) which will activate the adds.  They must keep moving as if they get into more fire their energy will reset and they will empower.  Don’t slow them!!!  Let them collapse, then wait for them to rise again.
  • That fire moves – don’t stand in it!
  • Repeat add kiting and crackles until dead.

Shannox Crib Sheet

Welcome to Morrighan’s Crib Sheet Raid Guides. This Crib Sheet is for the 10 man version of Shannox, which can be found in the Firelands raid in Mount Hyjal.  The tactics for 25 manare different. You can find consolidated Crib Sheets on the menu to the right.

  • 2 tanks, 3 healers, 5 dps.
  • One tank takes Shannox.  One takes Riplimb.  Tank these about 60 yards apart with the raid in the middle.  Shannox cleaves.  Shannox is not tauntable.
  • Shannox and Riplimb put a stacking debuff on the tanks.  You can make this drop off by ensuring that Riplimb takes a long time to reach Shannox with the thrown spear.  Move Riplimb 80 yards + away for the first throw (in theory the dogs get a debuff if you move them too far from Shannox – we’ve not seen it so far).  After that, 60 is enough.
  • Move off of traps.  There are fire traps which do lots of damage and crystal traps which imprison people.  Only dogs should be in traps.  DBM will warn you.
  • When he throws his spear little dots of fire appear.   Move off of them before they explode.
  • Put the ranged on Rageface and the melee on Shannox.  Burn Rageface.  He will randomly attack people and Rage on them.  Every so often he will Face Rage, which does a lot more damage.  To end Rage Face you need to hit him for 30k (45 in 25 man) in one hit.
  • When Rageface dies Shannox does 30% more damage, but the raid takes very little damage.
  • Burn Shannox to 35% (if he goes below 30% the dogs enrage).  Then burn Riplimb until dead.  When Riplimb dies Shannox does another 30% more damage, but the Riplimb tank no longer needs healing.
  • Pop cooldowns and burn before your healers run out of mana.

Edited to remove the suggestion that you switch tanks.  As Antigen said, this doesn’t work well.  I thought thats what our tanks were doing, but when I went to check I was wrong.  I assume from Antigen’s comment that the 25 tactic is more like the above.  The alternative version, which I am not sure is used much outside of the PTR where Shannox was tauntable, is to burn both dogs to 5% and Shannox to 35% before killing both dogs and entering phase 2.

Updated 3 August 2011. 

Cho’gall Crib Sheet

Welcome to Morrighan’s Crib Sheet Raid Guides. This Crib Sheet is for the 10 man version of Cho’gall, which can be found in the Bastion of Twilight raid in Twilight Highlands. The tactics for 25 man are the same as far as I am aware and simply involve scaling up what is written here. You can find consolidated Crib Sheets on the menu to the right.

  • 2 tanks, 3 healers, 5 dps.
  • As the fight starts a Corruption bar will appear.  You want to enter phase 2 with everyone under 30% corruption.
    • 25% Corruption gives a magical debuff that will increase corruption taken. Dispell it ASAP.
    • 50% Corruption you start throwing up on people, stunning them.  Turn away from the raid.
    • 75% you grow a tentacle that starts shooting people.
    • 100% you do massive dps, but are unhealable.
  • Phase 1 part 1:
    • Tank A tanks the boss.
    • The raid hugs around Cho’gall’s feet.
    • After the first time, ranged should AoE down the little adds before they hit anyone (causing corruption).  You get 5 adds per big add killed spawning from the big add corpses (so group them).  Assign more dps as you get more adds.
  • Phase 1 part 2:
    • Once Tank A has the Fury of Cho’gall debuff, Tank B taunts Cho’gall.
    • Tank A goes and tanks the big add (Corrupting Adherent).  This tank should interrupt Depravity (causes corruption).  This add has a small hit box.  Kite him to a chosen spot away from the raid.  Kill it before Cho’gall casts Fester Blood (3-4 dps).  Plan for four of these.
    • The raid spreads out and moves out of Corrupting Crash (causes corruption).  The effect of these is bigger than their graphic so move far out of them.
    • The Adherent should conveniently die at the time Tank A needs to go and taunt the boss back.  The raid should hug again.
  • Ranged are best for killing both adds.  Hunters and Frost DKs for slowing them.
  • Flame’s Orders causes high tank damage.  Shadow’s Orders causes AoE raid damage.
  • Cho’gall casts Conversion (mind control) on 2 random targets.  This needs to be interrupted or the target disabled ASAP:
    • Paladin: Rebuke, Hammer of Justice, Avenger’s Shield
    • Priest: Psychic Scream
    • Mage: Counterspell, Dragon’s Breath
    • Druid: Skull Bash, Bash, Feral Charge, Solar Beam
    • Hunter: Scatter Shot
    • Warlock: Shadowfury
    • Death Knight: Strangulate, Mind Freeze
    • Shaman: Wind Shear
    • Warrior: Pummel, Shockwave, Concussion Blow
    • Rogue: Kick, Improved Fan of Knives, Gouge
  • At 25% phase 2 starts.  Move the boss to a wall and hug up.
  • Tank switches continue, but no adds or Conversion.  DPS the boss unless there are eye stalks up, then dps and interrupt them.
  • In phase 2 there is a soft enrage as your Corruption will gradually increase.

Ascendant Council Crib Sheet

Welcome to Morrighan’s Crib Sheet Raid Guides. This Crib Sheet is for the 10 man version of the Ascendant Council, which can be found in the Bastion of Twilight raid in Twilight Highlands. The tactics for 25 man are the same as far as I am aware and simply involve scaling up what is written here. You can find consolidated Crib Sheets on the menu to the right.

  • 2 tanks, 3 healers, 5 dps.
  • This is a three phase fight.  In phase 1 and 2 you have two members of the Ascendant Council.  These phases end when one of the mobs goes below 25%.  In the final phase you fight the Elementium Monstrosity which has the combined remaining health of the four Council members.  You need to ensure you dps down both pairs of mobs evenly to minimise the health the Elementium Monstrosity has in phase 3.

Phase 1

  • Phase 1 you have Feludius and Ignacious.  Tank them some distance from each other (not so far that a healer can’t reach both tanks and a ranged dps can’t hit both mobs).   Both mobs cast a magic debuff on players (Heart of Ice and Burning Blood) that does damage but increases their dps on the other target.  We normally just Dispel these.
  • All should stay away from Feludius apart from the tank and possibly the interruptor who should both run out during Glaciate (this does more damage the closer you are).  Hydrolance must be interrupted.  If you are Waterlogged you should run through the fire to remove it ASAP.
  • Ignacious charges leaving a row of fire before returning to his tank.  Move out of this unless you are removing Waterlogged.  He also has a shield called Aegis of Flame.  When he casts this all dps should switch to him and burn it down so they can interrupt the massive AoE damage he is doing (Rising Flames).

Phase 2

  • Phase 2 you have Arion and Terrestra.  A whirlwind will move around the room.  Coming into contact with this will knock you back and give you the  Swirling Winds debuff protecting you from Quake.  Also sparkly ground effects will appear randomly which suck you in and give you the Grounded debuff protecting you from Thundershock.  Both of these can kill you without the debuff.  Alternate the debuffs starting with Swirling Winds.
  • Arion should have ranged dps assigned to him.  He will jump all over the room.  Spread out as he does chain lightning.  If you get Static Overload (yellow arrow on your head) stay away from everyone else.  This means missing a debuff if necessary.
  • Terrestra casts Eruption (spikes on the floor) that can one shot you so move off of them.  He also takes very spikey damage due to his shield so watch his health carefully.

Phase 3

  • The Elementium Monstrosity appears.  This is a burn phase so use cooldowns.  Move off of fire on the floor (Lava Seed).  Kite the boss to keep him off of ice patches.  Spread for chain lightning which does more damage over time and leave the middle clear for your healers as this is a lot of healing.  Gravity Crush takes a player and suspends them in the air doing 120% of their health in damage, meaning they need spam healing.

Valiona and Theralion Crib Sheet

Welcome to Morrighan’s Crib Sheet Raid Guides. This Crib Sheet is for the 10 man version of Valiona and Theralion, which can be found in the Bastion of Twilight raid in Twilight Highlands. The tactics for 25 man are the same as far as I am aware and simply involve scaling up what is written here. You can find consolidated Crib Sheets on the menu to the right.

  • 1 tank, 3 healers, 6 dps.
  • There are two ground phases and two transition phases.
  • During ground phase 1 you should spread somewhat and try to avoid Twilight Blasts (don’t spread too much).  Hug on the tank just before Blackout is cast and dispell only when hugged.  Then spread again.  Every so often the dragon will do a big fire cone.  Before casting she turns and purple lines appear around her.  Move out of her cone (run through her).
  • During transition 1 don’t stand on the purple swirly things (Dazzling Destruction).  Try to move as a group because you may get a Blackout during this.
  • During ground phase 2 (the other dragon) you need to stand four people at ranged and away from each other to ensure Engulfing Magic (stay away from others) and Fabulous Flames (get off the purple stuff) are always cast on ranged and not the melee group.  Everyone else hugs on the melee REALLY close.  Anyone targeted by  Twilight Meteorite needs to run to the melee group before it hits so damage can be shared (purple arrow on your head).
  • During transition 2 move to the middle.  A row of flame will be cast that will take up 1/3 of the room.  If it is on either side, stay in the middle.  If its in the middle move.  Standing in it will kill you.
  • If you suddenly find you can no longer see your raid then you have FAILED and are now in the Twilight Realm.  This means you took too much damage from something you could have avoided.  Instead of killing you the game is simply announcing your noobishness and giving you a second chance. To get out, avoid the purple adds and find a portal.  If you die in the Twilight Realm you fail twice.

Halfus Wyrmbreaker Crib Sheet

Welcome to Morrighan’s Crib Sheet Raid Guides. This Crib Sheet is for the 10 man version of Halfus Wyrmbreaker, which can be found in the Bastion of Twilight raid in Twilight Highlands. The tactics for 25 man are the same as far as I am aware and simply involve scaling up what is written here (though you can also use 3 tanks to make life easier). You can find consolidated Crib Sheets on the menu to the right.

  • 2 tanks, 3 healers, 5 dps.
  • There are 5 drakes (the whelps count as one drake) around the room Halfus is in.  They are friendly.  The combination for these changes every week so you will have to adjust your tactics each time you come here.  Each drake gives Halfus an ability.  If you release it that ability will be lessened in some way.  You will then have to kill it and Halfus will take 100% more damage per killed drake.
  • Release and kill your chosen dragons, then burn Halfus.  Drakes take around 1.5 seconds to become active and are activated by talking to them.  Assign people to activate them at chosen times.  Under 50% health Halfus casts Furious Roar which does some damage and knocks everyone over.  He casts it 3 times in a row.  Top the Halfus tank before this.  Ensure any drakes are dead before this.
  • The Proto-behemoth flies around above you.  Ignore it.
  • Healers – expect to use 90% of your mana getting the drakes down.  After that healing is pretty easy so don’t worry.

So what do the drakes do?

  • Storm Rider causes Halfus to cast Shadow Nova.  If you release the Storm Rider, the cast time of Shadow Nova is slowed and you can interrupt it.  Assign an interrupter.
  • Time Warden causes Proto-behemoth to cast Fireball Barrage.  If you release the Time Warden the Fireball Barrage will be slower so the raid can move out of the way.  Spread out to avoid the damage from these.
  • Slate Dragon causes Halfus to have Malevolent Strike (Mortal Strike) reducing healing on the tank per stack.  If you release the Slate Dragon Halfus will occasionally be stunned.  We don’t always bother with this dragon.  Your tanks will need to switch Halfus (and any other mobs) between them to let the debuff run off.
  • Nether Scion increases Halfus’ attack speed.  If you release the Nether Scion it reduces his attack speed, chance to hit and damage done.  This drake with the Slate Dragon means MS will apply more quickly.
  • The Orphaned Emerald Whelps cause Proto-behemoth to cast Superheated Breath (big fire damage).  If you release the whelps you reduce all the damage the Proto-behemoth does.

Now for the complicated part.  Your tactics will change depending on the combination of drakes available to you each week.

  • Generally speaking: Storm > Time > Whelps > Nether > Slate.
  • If Nether and Slate are both available, you need to prioritize these as the combination is dangerous.
  • If Slate is available you need to think about swapping the tanks on Halfus when MS is high and remember it will be almost impossible to taunt the whelps during a swap.
  • You can release just two dragons, release two and then a third, or release all three at once.  These tend to be the tactics used and you will rarely see less than two dragons being released or them being released one at a time.

Retribution Raider’s Crib Sheet for 4.1

As a note the gear sheet has been updated.  I just forgot to post an tell everyone.  I am also working on a Holy Priest version of this.

Specs and Glyphs

  • 7/2/32
  • Use Prime Glyph of Truth, Prime Glyph of Templar’s Verdict and Prime Glyph of Exorcism
  • Use Major Glyph of Ascetic Crusader.  The others are situational but for general use at the moment I would take Major Glyph of Hammer of Wrath and Major Glyph of Rebuke.
  • Minor Glyphs make very little difference.  Choose what you like.

Abilities: DPS

  • A retribution rotation is now somewhere between the old first come first served system and a more set rotation.  At average gear levels your priority is Inquisition (if not currently up) > Crusader Strike > Templar’s Verdict > Hammer of Wrath > Exorcism > Judgement > Holy Wrath > Consecration.
  • For 4 or more targets replace Crusader Strike with Divine Storm.
  • During Zealotry you should cast CS > TV > Filler or CS > Filler > TV.  You might even be casting CS > TV > TV if Divine Purpose procs.
  • At very high gear levels the HoW and Exo are better than TV.
  • If the target is Undead/a Demon then Exo is better than HoW.
  • In practice what this works out at is typically CS > Filler > Filler.  Its a DPS loss to wait for CS to be available and use only one filler.  You cannot stack enough Haste to achieve this at 85.  The only reason to no use CS is if you already have 3 Holy Power.
  • Never use Inquisition or Templar’s Verdict with less than 3 Holy Power.
  • Only use Exorcism with a 2 point Art of War proc unless you are stuck at range.
  • You can only use Hammer of Wrath after the mob is below 20%.
  • Always stand behind the mob if possible.  This means it cannot parry you.  But only if standing behind the mob won’t cause you or your tank to die horribly.

Abilities: Utility

  • Rebuke should be kept somewhere you can hit it fast.  Learn to interrupt – Cataclysm is full of bosses to interrupt.
  • Repentance is an excellent form of CC.  It works against many different mobs and it rarely falls off.  It does break VERY easy and so you should plan its use and keep a Repentanced mob well away from the current target/s.  Don’t be afraid to remind people that any damage breaks it and that you cannot reapply it if it breaks because of the cooldown.
  • You can dispel disease and poison and you should.  I use Vuhdo to allow me to do this quickly without changing target.
  • Whilst your healing is not as powerful as it once was, you should still use it to keep especially yourself and others alive.
  • Lay on Hands is good.  So are bubbles, Hand of Salvation, Hand of Sacrifice, etc.  Learn how to use all your utility in a fight.

Gear

  • Your raiding hit cap is 8% hit (960 or 830 for Drenai).  You should ensure you are always capped.  You need less hit for heroics.
  • Your expertise cap is 26 or 480 rating with the Prime Glyph of Truth (lower for Humans and Dwarves with certain weapons).  You should strive for this.
  • After those stack strength, followed by mastery and crit.  Haste is meh.  All other stats are BAD.
  • To see how your item rates against possible drops check out the Retribution Paladin Gear List.
  • Reforge Haste into hit and expertise in the first instance.  Then look at enchants.  Gem under the circumstances described below.

Gems and Enhancements

  • Use the Reverberating Shadowspirit Diamond meta gem.
  • Use Bold Inferno Ruby +40 strength gems in all slots unless:
    • Use one Etched Demonseye if you are under the hit cap and the socket bonus is the following or greater: 10 Strength, 10 Mastery, 20 Crit, 20 Haste.  Use two for: any strength, 20 Mastery, 30 crit or 30 haste. If you are hit capped there is never a reason to use a blue gem.
    • Use one Skillful Ember Topaz if the socket bonus is the following or greater: 20 strength, 30 mastery, 30 crit.  Use two for 40 strength only.
    • Use one Etched Demonseye and one Skillful Ember Topaz for 20 strength or more.
  • Unless you have a profession that provides a better enchant, or are enchanting for caps, enchants and enhancements are:
    • Head: Arcanum of the Wildhammer/Dragonmaw (Wildhammer/Dragonmaw Clan – Revered)
    • Shoulder: Greater Inscription of the Jagged Stone (Therazane – Exalted)
    • Chest: Enchant Chest – Peerless Stats (+20 stats)
    • Wrist: Enchant Bracer – Major Strength (+50 Strength)
    • Hands: Enchant Gloves – Mighty Strength (+50 Strength)
    • Waist: Ebonsteel Belt Buckle (Made by BS, BoE)
    • Legs: Dragonscale Leg Armor (Made by LW, BoE)
    • Feet: Enchant Boots – Mastery (+50 Mastery) or Enchant Boots – Precision (+50 hit) depending on your hit cap
    • Weapon: Enchant Weapon – Landslide (worth around 490 dps) or Hurricane (230 dps) or Avalanche (200 dps).  Use the one that is worth the mats considering what weapon you have.

Omnitron Defense System Crib Sheet

Welcome to Morrighan’s Crib Sheet Raid Guides. This Crib Sheet is for the 10 man version of Omnitron Defense System, which can be found in the Blackwing Descent raid in Blackrock Mountain. The tactics for 25 man are the same as far as I am aware and simply involve scaling up what is written here. You can find the consolidated Tier 11 Crib Sheets here.

  • 2 tanks, 3 healers, 5 dps.
  • The fight consists of four ‘trons’ with different abilities who appear in a random order. After the first tron shields, a second one becomes active.  When the second tron shields, a third tron becomes active and the first tron becomes inactive.  This continues until you kill them.
  • When a tron becomes active, dps it.  When it casts a shield IMMEDIATELY stop dpsing it and hit the next one.
  • Arcanotron – stand in the blue patches as they are good (unless you also need to spread out – reducing damage comes before increasing dps) and move Arcanotron out of them.  Interrupt Arcane Annihilator (including once he is shielded).
  • Electron – spread to avoid damage from Lightning Conductor (debuff on player) and Electrical Discharge.
  • Magmatron – flame jets will shoot all over the room but there are gaps in them so move into these.  If you are ‘aquired’ as a target stop moving and wait to be spam healed.  Running around will just kill those around you.  Keep this tron still as much as possible.
  • Toxitron – Move out of poison clouds and kill the adds.  Adds will target a player who needs to move away.



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