I’ve just found a great wesbite. Its a Blue Post Archive. You can access all the old Blue Posts through this. And search them.
Heres just a couple of quotes from posts I found using the search term ‘raid difficulty’.
From Raid Guild Leader’s Perspective on BC by Panthero with the response from Tigole:
1) The scale up in difficulty from 5 mans to heroic 5 mans and Karazhan is intense. We cleared through MoV on our first timer, then spent this week banging our heads against Romeo and Juliet. Most of our team has the best gear out of 5 mans. Since our gear is not going to get much better, and our skills will improve only so much after 2 years of raiding, the only way we’ll be able to reliably beat this level of content is using massive amounts of consumables. At least 2-4 flasks, and food, pots, and elixirs for everyone.
Yes thats right Kara was hard once.
4) There seems to be a distinct lack of 25 man raids that are going to be doable by “normal” guilds. If every 25 man boss is Loatheb, where does that leave us? I understand the desire to provide a challenge for the elite guilds. I understand that you don’t want DnT or Nihlium clearing the black temple by July. However, you need to provide 25 man content that can be cleared by a group of adults with lives. Ideally, this would mean:
Perfect execution is not required – 1 or 2 DCs or random deaths (except the tanks) would not mean a wipe
Consumable use is minimized – Only flask the tanks and use mana pots for your internal tuning
Aim for a normal guild to be able to down the encounter after ~10-20 attempts – no barrier encounters
If you are going to make resist fights make the resist gear craftable and relatively easy to get
As a side note, Karazhan violates almost all of these guidelines.
I agree. As I have already stated on these forums, Magtheridon is proving more difficult than intended. We are planning on toning him down. We’ve made some minor fixes to Gruul as well but I think that encounter needs to be toned down too. Gruul and Mag should feel like Onyxia did 6 months into vanilla WoW.
Now this is interesting. If the aim is for a normal guild to be able to down a boss in 10-20 attempts (i.e. within one week with the progress encounter only being part of your raiding) then this suggests raiding in Cataclysm is harder than in TBC. It also shows that nerfs are not a new thing. Perhaps a part of the reason for nerfing the content is that its a little overtuned compared to this ideal?
From Why my guild dislikes 1.10 raid changes by Ukulkos with the response from Eyonix:
I have to confess, I haven’t seen the changes to BRS yet regarding the lowered number of trash mobs. However, as I understand it Strat, Scholo and notably BRD are still the same mob density, and so the fact is that a 5 man group will still take longer to clear the instance than a 10 man group. I had trouble finding the time to do these instances two or three times a week even in a 10 man group. As a largely social and mature (read, employed) guild, I know a lot of my guildmates were in a similar position. If these early instances take longer in continuous stretches to do, it means we flat out can’t do them as often, which comes with a related difficulty in forming a group at the times when we can do them.
We’ve removed some tedium, but you’re right not very much. Rest assured though, we will continue to monitor the time it’s taking players to complete these instances. We ran many tests, and even when wearing all greens items, we completed Stratholme and Scholomance in under 90 minutes.
Basically, back in vanilla, many players did nothing more than run the level 60 normal instances. Because that took as long as raiding! Thats certainly all I did. I remember running Strat and Scholo with friends. I have to say I would like to see more of the ‘mini raid’ style heroics. I think the troll heroics offer something along this line, and hopefully there will be more of these. They should take more time, but offer a greater reward for it. But that doesn’t mean there isn’t a place for short heroics too. I don’t always have 90+ minutes to spend in a dungeon.
And in case you thought random ranting and WoW is dying and everyone agrees with me threads were new you can read this.