I slack, yes. The slacking is going to go on for a while. I have only about 4 weeks left at work and a lot to do. This is yet another post about ret specs!
Commenters save the day!
A big thanks to all the commenters on my recent posts. They’ve pointed out something I seem to have missed entirely in the whole Selfless Healer vs Eye for an Eye debate. Namely that whilst Eye for an Eye does no direct damage on bosses it does help you stack Censure. Thats fairly important. I’ve also had a chance to play the character a lot more since that last post.
I think theres an argument now for tailoring your spec to the encounters you are working on. For HC Sindra, for example, I would want Selfless Healer. That little bit of healing makes the difference in a fight thats all about staying alive and timely dps. Thats the key to HC Sindra.
However, we downed HC Sindra some weeks back and now I’m looking at HC LK and thinking – maximise the dps. Every little tiny bit WILL help on this fight so I’ve respecced into Eye for an Eye. I stand by what I said about Selfless Healer – I think its a useful talent and a nice idea for a talent. I’ve seen criticisms that are more along the line of ‘OMG why would we EVER use something that would lower our dps’ and I know some players think like that. Thats a BAD attitude in a Raider. That being said, I was wrong in saying that the alternative was pointless as it only increased your trash damage.
How I would fix the ret rotation
1) I miss Divine Storm. It was pretty. However, I think the recent proposed change looks good. Right now DS is an alternative finisher. This seems to be getting a fix though. I know there was some talk about DS being a CS replacement instead of a finisher and I hope that happens (I’m not up to date with the beta at the moment).
2) Holy Power charges need a sound. Combo points make a noise, so its easier to get a feel for when they’ve appeared. I think Holy Power needs one too.
Apart from that I’m fairly happy. I’ve not had a chance to try the beta and Inquisition yet though. I like that the priority idea has been kept, whilst adding complexity. I still think they could have come up with something better.
I see we are getting a talent reset with the expansion. Thats because theres a lot of changes … again. I won’t be updating the old gear list as we never seem to settle down long enough to have stats for it. I am working on the new one.