Heres why I think LFG is good. It teaches me that people still don’t know some very basic things about this game.
Its Nexus. I’m tanking on Enalla the Bear. Theres a DK in the group. He’ll know who he is if he ever reads this. I probably seemed a bit grumpy, but if I spent more than 3s typing the warrior pulled something. I did try to explain. He does the following:
- Stands in front of the mobs.
- Targets everything except the skull.
Now I’m going to explain why these are bad.
If you want to be a melee you’re going to spend a lot of time staring at backsides
There is a reason for this. In fact, theres more than one.
Reason 1: You do MORE dps from behind
Yes thats MORE dps. Now I know people do stupid things to increase their dps. But this is a smart one you can do. The reason is that mobs can parry and dodge just like your tank can. Only, parry only works in one direction. You can only parry mobs that are standing in front of you. And mobs can only parry you if you are standing in front of them. So if you stand behind them, all you have to worry about is dodge.
This is why you have expertise. If you have 26 expertise or more, raid bosses can’t dodge you. So basically you eliminate parry and dodge by standing behind a mob and hitting the expertise cap.
Reason 2: Save the bears!
Now theres a mechanic in the game known as parry-haste. This means that when a mob does a parry, it shortens his swing timer. So when Big Bad hits once every 3 seconds thats 3 hits in 9 seconds. However, if he gets a parry in, chances are you might get hit more often in 9 seconds. It’ll be more than 3, but not as bad as 6. In a good scenario the tank is the only player being parried. So parry-haste is kept to a minimum. In a bad scenario the melee stand in front of the mob too. For every melee standing in front of the mob, the boss gets more chance to whack the tank. Not all bosses have this (Gormok famously doesn’t after Blizzard forgot to turn it off at first and he ate some tasty tanks for breakfast), but some do and its just one of those things you shouldn’t risk. I don’t like being hit! Bears bruise you know.
Reason 3: You take less damage back there
Now this is the most important in an instance. Allow me to explain. Many mobs and bosses have special abilities designed to hurt you. Thats why you have a tank in the first place. Those abilities can mostly be divided into three types:
- Abilities that only hit the highest threat player, i.e. the tank.
- Abilities that hit anyone randomly.
- Abilities that hit in a frontal line/cone.
- Tail swipe.
Now 1 and 2 are taken care of. The tank is taking type 1 and everyone is taking type 2 no matter where they stand. Its type 3 you need to worry about. If you stand behind the mobs, you don’t ever have to worry about it and neither does your healer. What about type 4, you ask. Doesn’t that mean its bad to stand behind mobs. Yes, but I as far as I am aware only dragon bosses have tail swipe and not all of them! In those rare cases, stand just in front of the rear leg. Dead DK = Low on meters. So we are back to the more dps thing.
Skulls are there for a reason
Now when I mark something with a skull, the reason is that I want you to hit it.
You see that mage over there, the one thats not moving closer. And is still casting. I have a choice. I can taunt him once and hope no one else hits him while I control these other three mobs. Or, I can run to him, pull him off you, and watch the other three mobs run wild on the healer.
If you pull threat through imba dps. Then I will do everything in my (admittedly limited) power to save you. You’re doing your job. Pulling threat isn’t ideal, but neither is it totally unexpected. I play a ret paladin, I’m sympathetic. If you pull through AoE, ok I can live with that too. I understand the problem. Its probably that you have this uber gear whilst I don’t. You also might be playing your main at which you are skilled, whilst I’m playing alt no. 3 at which I’m not so much.
However, if you pull aggro because you decided to go hit another mob even though I explicitly marked one… Well then what happens is I ignore you and let you die while protecting the smarter party members over here. You pull it, you tank it. Still a good rule.
If you’re tired of looking at backsides, you really should glance at your feet/warnings once in a while …
Case in point. Its Forge of Souls Heroic. I’m on Akandra the Disc Priest and I have another DK. Who stands in the purple stuff Devourer of Souls.
I heal him. I type: move!
I heal some more. I type: OUT OF PURPLE!!! No joy.
I’ve got a tank to heal, plus the other dps. There doesn’t seem to be much interrupting and the DK isn’t stopping dps for Mirrored Soul either since hes not moving anywhere for anything and that weapon keeps on swinging. I’m going to lose someone.
Executive decision – let the DK die. Reason – he is the player exhibiting the most stupidity at that point in time.