Link love and Morrighan’s top tip of the week

It seems I’ve had some link love recently. WoW.com posted a link to How to wipe in Trial of the Grand Crusader so welcome to all the new readers who clicked through there. Plus Big Bear Butt said nice things about me, which is always nice. Its great when the bloggers you read turn out to read your blog too.

Now my turn to spread the link love around. You might have noticed I’ve added a few bloggers to my blogroll over the past few weeks:

Morrighan’s top tip of the week
This one is good for this week only.  The Pilgrim’s Bounty event is a great chance to level cooking on your alts!  The mats cost next to nothing, the various capitals are all easily accessible these days and unlike the big professions, the cooking has no level limits.  By that I mean that for enchanting, tailoring, etc. your character must be a certain level before they can progress the trade – you can’t have a level 1 with 400 enchanting.  The same is not true for cooking.  You should easily reach 300 cooking on your low level alts saving yourself a great deal of time and energy later so level up your favourites and don’t think about cooking again until Outland.

Playing the blame game

If you’ve been following the blame game you’ll find a number of amusing posts.  It all started with Mortigan.  He blames the tanks.  Then Amber tried to blame the DPS.  Well that’s clearly wrong.  Then Kyrilean of Casual Hardcore thought maybe Blizzard was to blame.

No no.  Heres the real picture:

WARNING!  This post is high in sarcasm and low in actual usefulness.  If you are on a sarcasm free diet please stop reading now.

Wipe #1

Cause of Wipe: The Tank just sucks.
Person to Blame: Whiners.  The tank’s confidence has been fatally undermined by a constant stream of abuse hurled at them by arrogant whiners who believe they are better.  Even when they die.  Or don’t listen to the raid leader and do it wrong.
Possible Solutions: All Whiners should by identified at an early stage so the tanks can put them on ignore.

Wipe #2

Cause of Wipe: The Tank dies.
Person to Blame: Whiners.  The healer’s confidence has been fatally undermined by a constant stream of abuse hurled at them by arrogant whiners who believe they are better.  Even when they die.  Or don’t listen to the raid leader and do it wrong.
Possible Solutions: All Whiners should by identified at an early stage so the healers can put them on ignore.

Wipe #3

Cause of Wipe: Boss immediately ignores Tank and 1-shots the DPSers.
Person to Blame: Whiners.  They overaggro and then try to place the blame elsewhere.
Possible Solutions: Whiners shouldn’t be told when the tank is about to pull.  This builds in the necessary time for the tank to actually use an ability and gain some aggro before the Whiners kick in.

Wipe #4

Cause of Wipe: The Healer dies.
Person to Blame: Whiners.  They were so busy spamming /raid with QQ the poor healers didn’t see their DBM warnings.
Possible Solutions: See #1 and #2.

Wipe #5

Cause of Wipe: The adds are killing everyone.
Person to Blame: Whiners.  Instead of following raid instructions, the Whiners are attempting to up their DPS by attacking adds too.  And surprise, surprise they aggro them since the tank is not expecting some moron to be generating aggro.
Possible Solutions: Tank must assume all Whiners are aggro whores and anticipate this type of behaviour.

Wipe #6

Cause of Wipe: The DPS is too low, and the boss Enrages.
Person to Blame: Whiners.  They are so busy whining in /raid they aren’t actually doing any dps.
Possible Solutions: Replace them.

Wipe #7

Cause of Wipe: The Healer dies, even though you have a rocking Tank.
Person to Blame: Whiners.  They pull aggro, which they properly dumped, leaving the mobs to attack the poor healer who had been spam healing them.
Possible Solutions: See 6.

Wipe #8

Cause of Wipe: People don’t know the fights.
Person to Blame: Whiners.  They constantly tell everyone in the guild that all the fights are incredibly easy.  They then fail to perform and ask questions like ‘So why are those random people loosing health on Anub? Or ‘Why am I losing health when I collect those light orbs to my shadowy self?’
Possible Solutions: /facepalm

Disclaimer:  This post was a political broadcast by the Plebs for Epics party. Morrighan accepts that not all people who overaggro are Elitist Whiners and that other factors are needed to identify those who torment us so.

DPS blogger questionnaire: retribution paladin

Hinenuitepo from Death Goddess suggested that we dps should do a survey along the lines of the tank and healer surveys that have recently gone round.  I found these quite interesting, so heres my contribution:

What is the name, class, and spec of your primary DPS?
Morrighan, Retribution Paladin

What is your primary DPSing environment? (i.e. raids, PvP, 5 mans)
Raiding. I do a lot of 25 mans, a good chunk of 10 mans and I’m actively engaged in hard modes.

What is your favorite DPS spell/ability for your class and why?
Avenging Wrath. It’s a fun proc, you have to work out when to use it best (save it for Heroism? use it more often?), and you get really cool looking wings.  The down side?  Popping your wins is guarenteed to bring you to the attention of the Big Bad.  Expect to get feared/fired/etc. as soon as you pop them.  I swear its in the coding!

What DPS spell do you use least for your class and why?
Holy Wrath. Its extremely situational. It only works on Undead, has a limited range, can’t be used why you don’t want to stun everything, has a long cool down and isn’t worth the mana if you don’t have enough targets for it, or the global cooldown.

What do you feel is the biggest strength of your DPS class and why?
We’re melee that live! It takes a lot to kill a good ret paladin. And our utility. We offer a large number of raid buffs, flexible raid buffs, unique buffs.

What do you feel is the biggest weakness of your DPS class and why?
Our DPS is decimated by the need to change target regularly in a fight. Its fine for single target, its fine for AoE. But regular target changes are just a nightmare. Yogg is probably the biggest example of that. It’s a prime example of switching targets, trying to burst dps the same target over and over, but after all your stacks are gone, and where you can’t use Seal of Cleave for agro/safety reasons.

In a 25 man raiding environment, what do you feel, in general, is the best DPS assignment for you?
Anything where we don’t have to switch target regularly or run around pointlessly. Many raid leaders just don’t get that. A running melee does no dps. But a running paladin whose stacks are running out does even less.  Onyxia shows us in our two best roles  - single target dps or high aggro AoE.

What DPS class do you enjoy DPSing with most and why?
Anyone who gives me an nice buff :)  But truthfully, I’d rather take a good player who is a nice person any time.

What DPS class do you enjoy DPSing with least and why?
Anyone who doesn’t buff me? I have no real problem with any class.

What is your worst habit as a DPS?
Now I’ve done a good job of managing to kill several bad habits. I used to die in stuff a lot, but I fixed that and I have a lot more situational awareness. I then used to run out of mana a lot, but I fixed that by making myself Judge Light more often so I just had to learn. I’ve built up a big stack of macros so I can use my utility fast, plus I added Vuhdo so I can dispell without changing target. My current biggest problem is targeting. I’m a mouse targeter, but I seem to struggle to manage to click them. This has been made worse recently by my using a HUD addon. This is my next one. I think the solution might be to bring up health bars on fights where this is an issue, and get some new macros for targetting.

What is your biggest pet peeve in a group environment while DPSing?
Buffs. People whisper me to buff them. I’m either waiting for their classmate who is off making a cup of tea, or I’m buffing something else, or I’m eating, or drinking because buffing takes all of my mana, especially after a wipe. Just wait! Paladin buffing is irritating, complex and slow. Then, when I finally get it all done, we stand around waiting for another class to hit their one or two buttons to buff the whole raid at once. That irritates me too.

Do you feel that your class/spec is well balanced with other DPS?
Yes. Paladins are in a good place right now, especially if your raid leader knows how to use them.

What tools do you use to evaluate your own performance as a DPS?
Recount for the most part. After all I am a dps and the point is to dps. However I don’t get hung up over it if I know I’m low because I did something smart like stood away while I had Burning Bile, or saved someone from certain death. I’m not the worlds most skilled player, but I like to think I’m a smart player.  I feel I’ve performed well if I’ve done the best dps I can while not doing anything stupid.  I think thats the definition of a good dps.

What do you think is the biggest misconception people have about your class?
That ret paladins are faceroll. A good ret paladin requires just as much skill as a good rogue or druid or shaman. Its just that the scale is different. Its very easy to do reasonable damage as a retribution paladin, because the ‘rotation’ is simple. However, you need good class knowledge to do really good dps. You need to understand utility, timing, seals, judgements. Then, on top of that, you need to be so much more. You need to be more aware of the raid as a whole than any other melee class because you have that bit extra in the utility stakes.

What do you feel is the most difficult thing for new DPSers of your class to learn?
Most paladins I see fail on stat allocation and utility. But in gameplay terms its probably situational awareness. Because you aren’t hitting a rotation, but instead have to watch for cooldowns, many rets just don’t look where they are, whats going on around them, or notice that whirlwind.

What DPS class do you feel you understand least?
I have a lot of alts. So I’ve dabbled in most classes at some point or another. I tend to understand very generally stat allocation, gear, etc. for most classes, though hunter is probably the biggest mystery there. In terms of gameplay its probably also hunter. I’ve just never had to look up much about a hunter before.

What add-ons or macros do you use, if any, to aid you in DPS?
Absolute must haves for paladin PvE are Omen for threat management, a raid frames addon that allows you to dispel, heal, etc. all in one and Pallypower. Any paladin without Pallypower will be made to buff kings on the entire raid. I never let you slack just because you don’t have it. And I make that assignment public so people can nag you. My PP bugged once and I had to do a few raids without it. It nearly drove me up the wall! Also, everyone should have Deadly Boss Mods. I’ve had a lot of success with IceHUD. I have a big screen and this allows me to watch mob health and things I might be standing in all in one glance.

Strength over other stats or balanced stat allocation, and why?
First you should be hit capped. Always 263 or 8% (232 as a Drenai). If you aren’t hit capped you are gimping your DPS and you should gem/enchant/sell your soul to get hit capped. Then Strength. Strength. More Strength. Consider the expertise cap (26), but don’t sacrifice too much Strength for it. Strength. A bit of crit is good. Strength. Haste and ArP if they happen to be there, but don’t target them. Strength. More Strength.  A lot of ret palas go for crit first.  This is a mistake according to the theorycrafting as Strength is worth almost twice crit.

Ultimately each item needs to be evaluated, however, on an overall basis.  All the stats need to add up to the best possible whole.

And now, having convinced you Strength is the way to go, I’m going to do a U turn. Strength based gear is NOT always the best gear. Sometimes AP/Agi gear is better! What you need to do is use a scoring system like mine or to consider equivalents (how much AP from Strenth vs AP flat, Crit from Agi vs Crit flat).

-

All the other Big Hit Box bloggers should consider themselves tagged!  I’ll cross post once some maintainance has been completed on the site.

Hesttia’s (brief) foray into BG levelling

So Hesttia the Enhancement Shaman is 52.  Leveling at 52 involves a lot of flying.  You go to place A, do 5 quests, realize the rest are impossibly high level, then fly to place B and repeat.  So I decided to try some BG leveling.  It was Arathi Basin day, so I gave that a shot.

Epic fail.

  1. At 52 you are in the 51-60 bracket.  I’m 52.  The Horde are 58.  I die.
  2. DKs are OP.
  3. Did you know that if you put the Sentry Totem down you can’t move?  I didn’t.  I never did figure it out during the BG.  I just stopped using Totems.  Not that it would have mattered.
  4. Rogues are OP.
  5. I can do ok against a caster of about the same level as me.  I have an interrupt and I like it.

The moral of the story?  Don’t do BG leveling in the lower half of a BG bracket unless you are far more patient than me.

How to wipe in Trial of the Grand Crusader

Last night Forgotten Heroes downed Northrend Beasts in Trial of the Grand Crusader 25.  We welcomed a lot of new members over the weekend as another guild joined with ours and it made all the difference.

Now with some progress wiping going on, we have to learn to wipe again.  The nature of Wrath raiding is that pretty much everyone has to live.  So heres some tips for what to do when a wipe is called.

General Tips

  • Stop healing!
  • Stop tanking – you WANT the boss to rampage insanely around the room now.
  • Actually die.  Using Divine Intervention, Feign Death, etc. does two bad things.  It means the person who did not die still has a Heroism debuff.  And it means that the wipe is slower as the boss takes longer to reset (or it sure feels that way to the people standing outside the door).  Only use these abilties when someone uses a StupidNinjaPuller Wand on members of your raid.  They dropped off the Headless Horseman, you know.

Northrend Beasts
Phase 1 – Stand in the fire!
Phase 2 – Stand in the slime!
Phase 3 – This one is trickier.  You basically need to stop healing and wait for him to kill you all.  Stand close to the boss to get damage from his knockback and clump up so more people are targetted by his icy breath.

Demon Lord Jaraxxus
Stand in the fire!

Faction Champions
Stop dispelling.  Stop healing.  Stand in the Hellfire/Whirlwind/Consecration/etc.  All group up together so that mobs will come close to you.

Twin Valkyr
This is an easy one.  Run around the room like a nut taking every opposite coloured orb you can find! This one is possibly more fun than the boss…

Anub’arak
Phase 1 – Again you need to wait for him or his adds to kill you all.
Phase 2 – All gather up in the middle to get spiked.
Phase 3 – Just stopping the healing should be enough.

Updated  21 November 2009

Breaking paladin news!!!

They went with the skirt :(

Time for some paladin solidarity.  We can all go cry into our beer together.

Meter busting ret dps: Onyxia

Cross posted at Big Hit Box on 5 November 2009

Heres the good news.  As a ret pala you can top the meters.  Depending on assignments and comparative gear levels you are competitive on most fights.  There are some where target switching just leaves you out in the cold, but mostly you’ll find your dps is solid going on up to fabulous.  What you need to know, are the tricks that help you maximise your dps.  Lolret is no more in PvE.  I’ve seen a couple of blogs post recently that ret doesn’t do dps that well.  They are at least a year out of date.  Its good for us right now.

The good news?  All of these tips are in the best interests of the raid too.  Especially if you are going for the timed achievement.  Its also time to learn that special skill – Seal Twisting.

Phase One: Ground
All melee dps should be on Onyxia.  In the interests of maximising raid dps it is utterly pointless to have the melee running around like headless chickens, wasting dps and coming in range of the tail.  The first thing a good raid leader needs to know about melee is that running melee are wasted melee.  Don’t make them run if you can help it.  The ranged can cast a few safe spells.  Tell them it will increase their dps to do a bit of AoE – this makes them happy.  Don’t tell them that you are going to out-dps them anyway ;)

For this phase stand somewhere safe and pump out damage.  You will of course be using Seal of Vengeance.  Pop an early wings as soon as you have five stacks so it comes back up again towards the end.

Phase Two: Air
Just before she takes of Onyxia runs to the other end of the room.  Heres a tip – stick with her.  Run along and get that last shred of dps in.  Its good for the raid because you can’t start on the whelps until the tanks have aggro – believe me you will be at risk of aggroing them.  Especially since you’re about to output massive dps.

Then, as you run from her takeoff spot to the whelp tank you need to do some Seal twisting.  Pop Seal of Command and start on those whelps.  Every single hit is now AoE.  Watch your dps rocket (and keep a close eye on your aggro).

When the big adds come you should take these.  Stick with Seal of Command to take out lose whelps.  Whatever you do run out of the AoE nova because otherwise you die.   Ret palas rarely die because we’re imba.  Also run to the edges for Deep Breath.  Don’t take risks.  Dead ret pala = poor dps.

Phase Three: Ground
Onyxia lands again.  Pop Seal of Vengeance back on and pew pew again.  Theres nothing you can do about fears other than hope for shammy totems.  While you’re not in melee range remember to use Judgement and Exorcism.  If neither of those are available pop an Art of War Flash Heal.  Remember to stay alive.  Use your utility.  You should get a second wings.

Now this technique should give you a shot at topping the meters :)  You’re only real competitor will be a really good rogue.

Updated to correct deliberate mistake in P3 ;)

Trial of the Grand Crusader Linkathon

I’ve done the first four bosses in Trial of the Grand Crusader 10, and I’m now working on Trial of the Grand Crusader 25, but hard modes don’t lend themselves to Crib Sheet style raid guilds.  So, instead of repeating things other people have already written I’m going to provide a set of links.

If someone else has some good links please post them and I’ll add them.  The more the merrier.  I’d like to try and make this a really detailed list.

Northrend Beasts

Lord Jaraxxus

Faction Champions

Twin Valkyr

Anub’arak

Gotta love Ghostcrawler: Paladin utility in 3.3

Cross posted on Big Hit Box on 28 October 2009.

One of the best Blizzard posts ever:

Dear OP,

Bye.

Hugs,GC

Spot the double-entendre in OP (original poster, overpowered).

I know some people don’t like the guy, but I’m a GC fan.  Probably because I’m a reasonable person.  And hes funny.  I may not like nerfs.  I may not like that a lot of my nerfs are because of arenas which I don’t really like.  But I am reasonable enough to understand the need for many of the nerfs.  I do feel a bit like PvE ret right now is a giant accident caused by the arena problem, and I hope that Cataclysm will tidy it up a bit.  But on the other hand, I’m competative and I bring great buffs to the raid so the scales are weighing heavily on the plus side at the moment. Whats happening in 3.3 then
Well the nerfbat has arrived. Sacred Shield has taken a massive nerf as a baseline spell.  Instead, to get the current Sacred Shield you’ll have to take Infusion of Light which is way, way up the Holy tree.  The idea is that Sacred Shield was meant to be a healing tool, and that for retribution and prot its overpowered in comparison to other tanks and melee.  Which it probably was.  Blizzard balances classes around certain abilties they are intended to use.  Its when people get creative and go outside those boundaries that things like this happen.

Divine Guardian
I’ve not been posting about the many, many changes to this spell.  I said in my first post about it that I thought it would be nerfed because it was overpowered.  It was (theres a shock).  The duration has been halved to 6 seconds.  Theres also one fairly large improvement.  It no longer ends when Divine Sacrifice is removed.

Lay on Hands
This one really worried me for a minute!  But it seems that it has been/will be reverted.  For a short while, Lay on Hands was no longer going to be castable on the paladin.  Now I love my Lay on Hands.  If it was taken away from me I would find myself being splatted far more often!  Its a great spell every ret pala should use.  Health looking a bit low and you seem to be on the wrong side of the room? LoH.  Raid damage hitting when you were already a bit low? LoH.  On 6% health and its all going a bit wrong? LoH.  I can’t count the number of times this spell has saved my life.

Now the forum trolls are out in force (OMG I’ll quit | Warriors go ‘haha’ | Nerf everyone else too ) and being fed tasty blue titbits.  I actually think the dev team does this to give us something to laugh about you know.

So are palas still OP?
This is what GC had to say for himself:

The Aura Mastery change (to 6 sec duration) is one we think is appropriate. If I had to guess, this one will stick.We are trying some things with Sacred Shield to make it more of a Holy tool and less useful for Ret and Prot (without being totally irrelevant). I don’t have a lot of faith that the implementation on the PTR is the one we’ll go with for a couple of reasons, but our overall goal is to make Ret less tanky and the Holy tree feel like it’s the right one to focus on for healing. I would expect a Sacred Shield change of some kind though.

I wouldn’t worry too much on the Lay on Hands change at this point. I don’t want to promise we won’t change the spell for 3.3, but our intent was to revert the others only change before it went out to the PTR, which is why we didn’t patch note it. We have already changed it back on our local builds.The paladin class isn’t just supposed to be for support anymore, but at the same time, the original intent for many paladin abilities was to help the group. Over time however they have contributed into making the paladin into a “one-man army,” able to play offensively, defensively and heal without say the stance changing or shapeshifting or sometimes event talent specialization required of other classes. Many of the LK balance problems we’ve had with the class are because of that core issue.With that said, we’re just not sure a Lay on Hands change really accomplishes much from a balance perspective, while it feels bad to lose such an iconic ability. We just don’t think the bang for the buck is there on this change, which is why we reverted it. But I’m not going to promise we won’t touch it.

In fact, I’m not going to promise anything with this post. :) Please don’t dredge it up later to try and argue against any upcoming changes. I’m just trying to clear up some confusion.

 

Now this is a reasonable argument.  Step back a second and pretend you don’t want to be a one-man-army who is vastly OP (which secretly we all do).

PvP aside I almost never die in raids.  In order to die I or someone else has to screw something up big time (pull aggro, healer dies, stand in fire like a moron, etc.).  I have so many saves its unreal.  And most of them I can just pop and carry right on dpsing.  Now imagine you’re a druid or a shaman or a rogue?  Do they really come close?  Shamans are the only other melee who can heal without changing form and therefore nerfing dps.  They are squishy.  Our shamans drop like flies at things I barely even notice.  So I can understand the problem.  I’d love to say thats because I am a great player, but I don’t think that would be true.

So whats really making ret palas OP?
Armor.  We have lots of it.  Plate means more health compared to mail, leather and cloth.  I’ve been a clothie and I remember the difference.  I remember stacking PvP gear to live back when Aran was hard and the extra HP made a difference.  Warriors don’t have as many other saves, so their armor is not as OP.  Death Knights are at least as OP as paladins!

Cooldowns.  We have lots of them.  I can LoH.  I can bubble, I can use an Art of War proc for a Flash Heal.  Druids can dash (reduced dps).  Shamans have Earth Shield (not as powerful sadly for them).

Abilities.  I can cast a Holy Light.  Because I get spellpower from strength its effective, even if it is a mana hog.  I can use Sacred Shield.  I get healing back from Divine Storm.  I get heals from Judgement of Light (which admittedly all other healers get too).  I get additional healing from Divinity.

I totally get the accusation that ret palas are a bit … tank like.

If I ruled the world…
Now for the opinion part, concentrate.

Theres certainly no good solution that will be implemented in 3.3.  I suspect in Cataclysm there will be a major shake up of talents.  If Blizzard want the three specs to be more distinct, then the lower talents need to do their double duty and the higher talents need to be more specialised to their respective roles.

Divinity?  Should move up if its making ret palas too tanky.  The Sacred Shield change?  Makes perfect sense.  PvP abilities in the prot tree should come down the tree so that PvP builds can access them.  Abilities you don’t want to make paladins OP in PvP  or non-tank specs should go up.   This would solve a lot of problems.  Divine Storm is good because its essential.  It can be used to put OP tanking talents out of reach of ret.  Make sure Holy does the same thing.

This in turn, would trigger a rethink of some of the talents.  Retribution is often criticised for being a bit dull at high levels.  Repentance should be lower down the tree – its dull and boring and not that useful.  The many many improved crit abilities could be consolidated and crit that should also be available to holy and prot should be lower with more interesting raid buffs and ret only crit being higher.  I’d also like to see an end to ‘increases damage on certain mob types’ abilities.  I get the reason, but they’ve caused us grief in the past.

I would like to see new abilities.  On all my other 80s (paladin, druid and death knight) there is some creativity required to get a good spec.  You can choose to take a combination of abilities that differentiate you from the rest.  In retribution, to its detriment, there are dps abilties, which you should take all of, and then utility points, which you juggle.  Thats less true of prot and holy where you make trade offs that affect how you play (holy-ret vs holy prot for healers or Crusade vs Seals of the Pure for tanks).  For ret its Vindication vs. DSac.  Thats not really the same thing.

Seal of Command could be higher up the tree, and at that point a little more powerful (just a little!) so that its clearly good for short fights all the time.  I actually like Seal twisting and that could be used to affect other things.    I’d like to see an Improved Crusader Strike that made it a bit more exciting.  Perhaps something fun that procced off of Divine Plea for us?

I’d also be happy to accept some bubble consolidation.  Even I get confused by how many bubbles I have!!!  Consolidate Hand of Protection and Divine Shield.  Put a short cooldown on it (say 3 minutes) and make it castable on anyone.  But add a long debuff on it (say 10 minutes).  So you can use it a couple of times a fight, but not on the same person.  Then make that debuff affect Divine Protection.  And instead of the shared 30s cooldown just make it so Avenging Wrath can’t be active at the same time as the bubbles (make one cancel the other – that’d make people more careful about them!)

What do you think?
How would you solve the ret pala problem?  How would you make the class more fun without making it OP and how would you reduce survivability without making us too squishy?

 

Guest post, Hallows End and shameless recruitment plug

Guest post
You can check out my guest post over at World of Snarkcraft – EZ WoW – Solutions for the E-Peen Generation.  I wrote it just after reading some other blogs, and then realised it was REALLY snarky.  Expect to see more extreme snarking over here too.

Hallows End
I am now Morrighan of the Hallowed.  And after me, my husband,  and my friends Wahelen, Gwendolyne and Snipper used every single one of our alts who could summon, so are Wahelen and Ethanuel.  Gz to them.  Last week we hadn’t seen a drop and were all a bit worried, but the last few days saw everything we needed drop.

Gwen and Snipper seem to be going for the achievement on every character.  And they might make it too!

Shameless recruitment plug
Also, one of our ret palas seems to have gone AWOL.  So Forgotten Heroes is looking for a new one.  If you think you’ve got the skills and experience you can apply on the FH website (I know its not pretty, but its attached to a superb dkp addon).

Forgotten Heroes is a progress raiding guild on the Darksorrow-EU server.  We’re looking for a mature and knowledgeable retribution paladin to join our team.  We raid Wed, Thur, Sun, Tue from 18.45 EU server time to 23.00, but theres lots more opportunities to raid on other nights if you want more (we do TotC 25 twice a week, 10 man heroic runs, etc.).  You must be able to use Vent and speak and understand English as this is the main language for the guild.

We’ve currently cleared all normal mode content.  We are 4/5 in Trial of the Grand Crusader 10 man with multiple groups and have had some good tries (read >10% on Icehowl) on Northrend Beasts in Trial of the Grand Crusader 25 – I expect (hope!) it will go down soon.  We’re also working our way through Glory of the Ulduar Raider.